Đề Xuất 12/2022 # Dota 2 Hero Tier List (April 2022) / 2023 # Top 21 Like | Beiqthatgioi.com

Đề Xuất 12/2022 # Dota 2 Hero Tier List (April 2022) / 2023 # Top 21 Like

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Still Pucking around.

At the highest levels of play, games can be won or lost even before the creeps spawn. Having a good hero composition can spell the difference between a struggle to breach high ground and a team with heroes that complement each other and form a well-oiled machine.

This tier list-based on the current competitive metagame-outlines which heroes are picked most often by professional teams and those that stand out in terms of win percentages. Note that this list will not include every single hero, mainly because there are simply too many in Dota to count. Instead, we’ll break the list down to roughly 40 of the most popular and effective heroes.

With the major Mistwoods update introducing a new mechanic, Aghanim’s Shard, plus reworking and changing several heroes, the meta is in an understandable state of flux. Patch 7.28c’s nerfs in mid-February knocked previous meta breakers like Batrider, Lycan, and Outworld Destroyer down a large peg, but some heroes like Puck and Void Spirit have managed to persist as perennial picks in the pro scene.

The ONE Esports Singapore Major is now in the books following an exciting grand finale. The first Major in over a year undoubtedly took up a large part in determining the meta for April. Though with a promised patch and new hero around the corner, there’s undoubtedly more room for this tier list to expand as pros try and test stuff. But for now, these are the best heroes in the competitive scene.

Tier one

Tier one belongs to heroes who make an appearance in almost every drafting stage, whether it’s for their role flexibility, the versatility to fit any draft, or a unique skill set that no other hero can replicate.


Puck received a long list of buffs in 7.28, even receiving a turn rate increase to make an already-slippery hero even harder to punish. The hero is an excellent laner with its high base damage and great attack animation, and transitions into a brilliant wave clearer with a side gig as a Houdini-tier escape artist. Despite numerous smaller patches nerfing its numbers since the Mistwoods update, the Faerie Dragon’s popularity has barely waned.

Puck’s low cooldowns make it a dream crowd controller in teamfights and skirmishes. Waning Rift’s Silence is always useful, and ultimate Dream Coil’s annoying Leash mechanic makes it a remarkable lockdown tool. The hero’s new Shard upgrade, which causes Waning Rift to deal more damage and knock back enemies, adds further utility to Puck’s Swiss army knife kit by allowing him to break Dream Coiled targets by itself.

The Faerie Dragon is a premier mid laner, and can flex into the offlane and both support positions. New item Witch Blade is a popular choice on mid Puck, giving the spellcaster another dimension as a hybrid damage dealer. Pros have experimented with physical damage Puck, building the likes of Desolator and Daedalus, or going the risky magic build with Dagon and Ethereal Blades-and both builds are incredibly impactful. Aghanim’s Scepter on this hero upgrades Dream Coil to pierce magic immunity, making him an even more capable controller later in the game.

Death Prophet

Death Prophet’s overall laning ability has improved with little buffs over the past patches. It’s important for her main role as a mid laner, but Krobelus has been periodically flexed into the off lane and both support roles, helped by the buffs to her mobility that let her zoom around the map.

The hero’s reduced cast point on her main nuke makes her wind-up far less obvious and thus more difficult for opponents to avoid. Death Prophet’s Spirit Siphon charges let her stay in lane with impunity and also becomes an important component of her longevity in later skirmishes.

Her base movement speed, now the highest in the game at 335, has made her exceedingly mobile and allows her to rotate from lane to lane. It’s backed up by her fearsome ultimate, Exorcism, equally a potent teamfight and pushing tool even when she’s underleveled compared to the rest of the cast. A long duration AoE Silence is the cherry on top for the teamfight titan. She’s a powerful foe no matter her role or battlefield.


Io was once an ubiquitous support. How could a hero whose mechanic was to literally Tether and buff up another person function in a core role? After the Singapore Major, however, one would be hard-pressed to find a high-level player who believes the Guardian Wisp is a better support than a core.

Through the Major, Io was a constant first-phase pick and ban. If it appeared in a lineup, it’s usually headed for the safe lane and more occasionally mid or support. The hero’s laning strengths have improved thanks to 7.28 buffs and it’s basically the only ranged carry regularly picked up because Io is somehow able to keep up with melee heroes who build Battlefury.

A Helm of the Dominator allows it to zoom around the map due to the creep and Tether’s increased movement. Forgoing boots allows him to quickly build into an Aghanim’s Scepter, a consistent damage source for teamfights that becomes overwhelming when Wisp picks up the level 20 Spirits hero damage talent. That’s not even to mention the incredible regeneration he can achieve for himself and a teammate with Overcharge and Sange, often further amplified by a mid-game Heart of Tarrasque.

Even as a known quantity, carry Io often proves to be impossible to deal with for opponents. Any team capable of playing it often ends up looking like the steamroller that was OG during The International 2019, where they busted out the strategy as a pocket pick. And what greater compliment is there for a hero?

Void Spirit

Void Spirit is a monster in lane, thanks to his numerous AOE nukes that make pushing waves and punishing opponents a cinch. When played mid, he often rushes Aghanim’s Scepter, which provides two charges of Resonant Pulse for additional burst damage and crowd control. Another popular build has seen him being built more as an annoying initiator and space creator playing from the offlane, though this has slowly slipped out of favor as teams favor the immense teamfight damage and control provided from a higher-priority Void Spirit.

The hero’s two escape spells make him ultra slippery and good magic damage on all of his skills makes him a potent ganking core, even into the later stage of the game when he chooses to seek out enemies. His Aether Remnant is seeing expanded usage as a temporary ward and chokepoint holder, rather than just as a stun and nuke.

Monkey King

Monkey King went from a hero picked to specifically counter certain laning matchups in the mid lane, or whenever Topson feels like playing it, to one of the strongest carries in the current meta. Battlefury into Aghanim’s Scepter has become the standard build for Wukong, allowing him to litter the ground with cleaving stone soldiers. It’s a powerful flash farm mechanic that allows him to stay out of sight, since the hero can jump into creep waves or camps for a split-second before his soldier finishes the rest.

The hero’s kit offers decent teamfight and laning potential even when rushing the greedy item build, allowing him to stay active. If his teammates can create enough space for Wukong to freely farm, like chúng tôi demonstrated so many times with carry Ame, the hero’s command of any skirmish as a carry with his mobility, damage, and ultimate skill is nearly unparalleled from position one.

Troll Warlord

Along with Io and Monkey King, Troll Warlord was one of the Singapore Major’s most sought-after carries. Battlefury into Sange and Yasha became the ubiquitous build for Jah’rakal and Fervor makes him one of the best objective takers.

The hero’s single-target physical damage output is difficult to beat and even the most slippery of characters can find themselves in trouble once Ensnared by Troll’s melee form or the oft-purchased Skull Basher. He can be literally unkillable as well thanks to Battle Trance’s built-in survivability mechanic and status resistance can sometimes feel unfair for a hero that also matches up well in carry-to-carry fights because of melee Whirling Axes’ miss chance.

While his reworked Aghanim’s Scepter seems good on paper, most pros seem to forego the item for traditional carry items. It remains a potent upgrade, especially since the hero can easily take down Roshan if his team controls the area, making him a good choice for a late-game Aghanim’s Blessing.


Despite repeated nerfs to Phoenix’s kit, the hero remains one of the best teamfight supports in the game. Since off lane heroes tend to revolve around bulky, wide area initiators like Mars and Tidehunter, Phoenix is the perfect complement despite his comparative lack of hard disables compared to other supports.

The hero’s spellcasting damage output is one of the highest, bolstered by his Sun Ray and Supernova. It’s especially potent when Phoenix reaches level 20, allowing him to cast Sun Ray during his ultimate and adding one more deterrent to enemies hitting his egg.

Fire Spirits has been hit the hardest out of Phoenix’s skills, but it remains an obnoxious spell to face in the lane. It helps him trade in spite of his lackluster armor and attack, and can serve as nasty, easily landable magic damage if your lane partner can pin an enemy down.


When it comes to offlaners, Mars is the current king. Among the top echelon of heroes, he’s probably received the fewest buffs in the Mistwoods update, and was arguably nerfed in some aspects. Still, the god of war persists, and is one of the most picked heroes through the DPC qualifiers across each region.

Mars’ ultimate Arena of Blood is one of the best teamfight skills in the game, made better by its low cooldown. It can even act as a defensive zone in dire situations, since it blocks ranged attacks from heroes outside the ring.

Plus, the hero manages to deal so much damage even from the offlane position. His natural tankiness, especially against physical damage, lets him get away with greedier items such as Desolator. Coupled with his new level 15 talent that reduces God’s Rebuke cooldown to six, the god of war lives up to his name as a terrifying scourge on the battlefield.

While the hero did receive a reworked Scepter upgrade and Shard, they’ve not seen much competitive play as of yet. Mars’ Scepter is a surprisingly efficient farming and fighting tool in pubs and even triggers on-hit effects like lifesteal and Desolator’s Corruption. The higher damage build has seen some brief time in the sun with specific teams like chúng tôi who splits the God of War between the mid and off lane. But the God of War remains a position three for most teams.


Pangolier’s stock rose throughout the Major, becoming a hotly contested off laner and sometimes a soft support. While Donté Panlin isn’t the best of laners, he makes up for it with his immense teamfight control and splitpushing abilities.

While Pangolier used to build mostly tank or aura items like Vladimir’s Offering and Guardian Greaves, recent trends see him played mostly as a skirmisher always looking for a fight. Picking up an early Orb of Corrosion works wonders with Swashbuckle for ganking, while a Blink Dagger pickup boosts his initiation capabilities.

The hero remains most frightening around cliffs and walls due to his Rolling Thunder. But the addition of his new Aghanim’s Shard gives players more maneuverability during teamfights, letting Pangolier switch direction on a dime with Roll Up and amping up his chain-stun potential.

Tier two

Tier two represents stable picks in the meta that don’t merit instant bans or anything so extreme. Some of the heroes in this tier are ones you can safely pick without giving away too much of your gameplan.


The old Alchemist carry gambit is still alive and well. The hero’s all-eggs-in-one-basket playstyle is better protected in the late game now thanks to Swift Blink’s added mobility and DPS that lets him scale even better later into the game.

The casual Sange became an increasingly popular item for carries to pick up, even over Yasha-and Alchemist is no exception. The hero and item fit like hand in glove, with Alchemist’s already exceptional Chemical Rage health regeneration boosted even further. It helped the hero be stronger and fight earlier than expected, which can quickly turn a situation bleak for their opponents if an unkillable Alchemist and his team snowball out of control.

Throughout the Dota 2 Pro Circuit, Alchemist saw a spate of first-phase picks and drafts because of an incredible gamble: off lane Alchemist, whose sole job is to quickly farm an Aghanim’s Scepter and feed it to a core for an instant injection of cash. It saw much less play in the Major, however, with most teams opting to play it in the safe lane.

Earth Spirit

With the meta trending toward tanky offlaners like Beastmaster, Mars, and Tidehunter that can practically stay in their lanes forever, that’s opened up the four position for Dota 2 ‘s premier early-game roamer to take the reins.

Earth Spirit is the strongest initiator during the early part of the game and his natural bulk ensures that he can trade hits with anybody he Rolling Boulders onto. As the game drags on, he brings an immense amount of control and teamfight as long as he has Stone Remnants in his pocket.

His Aghanim’s shard is theoretically superb, giving his four extra charges on Stone Remnant and allowing them to grant vision and double as minute-long wards. In practice, few pros have prioritized the item, with most preferring to go for Black King Bar to ensure that the hero is an unignorable nuisance on the battlefield.

The hero is almost exclusively played as a soft support, but Liquid’s Taiga and OG’s Topson have taken Earth Spirit to the mid lane with great success in past patches.


A proponent of the zoo strategy, Beastmaster has benefited greatly from Necronomicon’s buff. Many safelane carries find it tough to deal with Beastmaster’s outsized laning presence, backed up by his slowing Boars. It’s a catch-22 situation, however, since leaving the lane will only allow the hero to kick down your towers in the safe lane, ceding the jungle and its valuable neutral creeps to the enemy.


Timbersaw’s lane dominance in the offlane has been highly prized in the past month. With roaming position fours like Nyx Assassin and Earth Spirit in favor, there are few heroes that can so capably solo the lane and still draw even, or even crush the opposing carry.

The hero still retains its weakness to magic damage, but Hood of Defiance tends to alleviate those problems. Otherwise, the hero is versatile and utilitarian, able to build into a split-pushing spellcaster with items like Bloodstone and Boots of Travel, an aura carrier like Pipe of Insight or Guardian Greaves, or a mix or both.


Demonic Conversion’s ability to deny ranged creeps can be an automatic lane winner in the right circumstances. Malefice is a decent single-target stun, especially against heroes without Black King Bar or dispel. Midnight Pulse can prove to be a dastardly obstacle even without Black Hole, sapping away percentage health against usually tanky frontliners.


Shadow Shaman

Shadow Shaman’s Mass Serpent Wards grants him superb pushing ability from the support position and his high base damage and lockdown makes him a great partner for a kill-focused core. The hero’s new Aghanim’s Shard upgrade is an easy damage increase for a Shackled target and can also be used to boost a split-push’s effectiveness.

Shadow Shaman doesn’t play well from behind, however. When equipped with Aether Lens and high experience to activate his cast range talent, the hero can position himself easily. Without them, he’s easily caught out in vulnerable situations with his low cast range and Serpent Wards can quickly become additional farm for enemies.

Tier three

The heroes in tier three have proven to be effective over a limited number of games. They serve as good options for teams looking to diversify their drafts in an effort to become less predictable-or as niche picks to counter certain popular heroes.

Nature’s Prophet

No matter what, Nature’s Prophet innate global presence never seems too far from the mind of drafters. The hero’s Aghanim’s Shard upgrade, which gave him two overpowered Greater Treant, brought him into the spotlight rapidly but was nerfed just as swiftly.

Instead, some teams in the Major-most notably underdogs OB Neon-used the Prophet’s map-wide presence to wreak havoc as a core. Whether it was as an off lane or a carry, a fast Witch Blade or Orchid made the hero’s ganks even more threatening and sacrificed some late-game carry potential for the ability to push the pace and unsettle the opposition.


Once known as one of the game’s best late-game carries thanks to Flak Cannon, the hero has been transformed into a hard support, often being a decent lane bully and an auxiliary magic damage dealer in teamfights. The value in this pick is flexibility, still. Gyrocopter remains a serviceable carry, though not game-breaking by any means, giving teams another way to obscure their gameplan.

This is not an end-all list of heroes to pick. As mentioned, the flexibility of roles and laning in Dota 2 means that even the most unorthodox picks and strategies can work at times. And with the huge variety of heroes available to play, there’s almost always a way to fit that one hero into your composition.

Lol Tier List Patch 11.8 For Climbing Solo Queue / 2023

Welcome to the Mobalytics Predictive Tier List for League of Legends for Patch 11.8!

Ready to climb throughout LoL’s Season 11? You’ve come to the right place!

If you’re coming back from a break since Season 10, a lot of our rankings will be dictated by the new items so be sure to understand all the changes with our Mythic items video.

For everybody else, we have prepared much more:

Jump to General Tier List Jump to High-ELO Tier List

Here are the Official League 11.8 Patch Notes for reference. Check out our LoL patch notes breakdown here!

If you have any questions about our choices or process, ask us on Discord!

Now that you know the best champions for LoL, get the best champions for Teamfight Tactics with our TFT tier list or Wild Rift with our Wild Rift tier list.

We also have a best decks tier list for LoR and an agent tier list for Valorant.

Methodology TLDR:

This list was curated in collaboration with our League Experts: Adam ‘Moriarty’ Isles, Dan ‘Aux’ Harrison and Phy, and our Role Specialists: Shikari, Only, Command Attack, and Yen. Unlike most tier lists, we publish ours before, or as a patch goes live, according to the predictions of our in-house experts.

Our first tier list aimed at lower elo, specifically gold elo and the surrounding brackets. These picks are effective when utilized in lower ranks and are the best tools for helping you to climb the SoloQ ladder as far as Diamond.

Our second tier list is for high elo, aimed at Diamond 2 and above. These picks are curated by our experts and are an indicator of the champions inherent strength when played at the highest level. For a lot of the user base this information isn’t super relevant for their games but provides invaluable insight into the game itself.

We made the decision to return to two tier lists after heavily reviewing the feedback from our users. Ultimately we agreed that a general tier list aimed at Plat+ wouldn’t serve a majority of the playerbase and we had missed the mark.

Our difficulty system relies on “Skill Floor”, meaning that a Simple champion will yield results faster (around 5-10 games of learning)

If a champion has a higher skill floor (Hard or Severe), it will take more time to learn them (20-50 games +) but you will be rewarded with better results over time whereas a Simple champion may fall off as you climb higher.

For a more in-depth explanation for our methodology, head to the bottom of the article.

If you’re following our tier list, we know that you want to climb as fast and efficiently as possible. Sign up for our platform to use the best improvement tools for League of Legends!

NOTE: Our tier list will be accurate when we publish at the beginning of the patch but are constantly updated by our experts. If you visit in between patch releases, be sure to check our official website’s LoL Tier List feature for the most up-to-date info.

Jump to High-ELO Tier List

General LoL Tier List for Patch 11.8

Jump to High-ELO Tier List

Top Tier List:

Jungle Tier List:

Mid Lane Tier List:

ADC Tier List:

Support Tier List:

To see all the explanations for our expert picks and more, head to our tier list feature!

Top – Wukong

Wukong is a really strong performer in the top lane, in the laning phase he’s a solid counter to Gnar who’s been a very popular and problematic champ within the role.

He trades well into a range of bruisers being able to dive in a dip away but this isn’t even his main strength. He is an absolute monster in teamfights, being able to disrupt and destroy the enemy teams backline.

If you’re tired of overpowered ADCs then pick Wukong to bring them down a notch or two.

Jungle – Rammus

Rammus just came in with a mini rework, the critical change is his ult no works as a dash and allows him to slam into opponents hitting them for both his Q and some solid R impact damage.

Rammus was already soloing your ADC but now he’s going to have an easier time getting onto them and a lot more burst to hit them with. Also his AP ratio on a full speed R with Q active is 240%, that isn’t a recommendation for ranked but use that information as you please.

Mid – Diana

Diana is a solid low elo stomper, able to challenge in skirmishes and annihilate squishy targets with her burst.

On this patch, we got a buff to her damage to jungle camps and her passives bonus attack speed level 1.

Although these are focused towards the jungle they give a bit of power to solo lane Diana and allow her to clear camps quicker and further her lead.

Diana can be monstrous when fed and when it comes to teamfights her ult alone can decimate teams.

Bottom – Jinx

Jinx is a super hard carry right now, capable of taking over teamfights with her resets and outscaling almost any ADC in the game.

Her massive range makes her really difficult to challenge unless you have strong dive threats and if she’s paired with a strong peel champion like Thresh or Lulu then it feels almost impossible.

Her ult is not only a solid tool for clearing up kills but does enough damage to steal neutral objectives away from the enemy team.

If you’re wanting to carry your games she’s a great choice.

Support – Brand

Brand was pretty powerful after the item rework but since declined a fair bit, he has now started to make a resurgence as a lot of the high-pressure melee engage champs have been nerfed down giving him more freedom to create havoc in the bot lane.

Brand’s weaknesses are being dived on and exploded but if the enemy bot lane isn’t able to do that you can harass them, chunk them and hunt for kills with your stun.

There’s definitely some skill into comboing his abilities but once you get to grips with it he’s a lot of fun and can carry effectively from the support role.

High-ELO LoL Tier List for Patch 11.8

Jump back to the general tier list

Best High-ELO Top Champions for 11.8:

Best High-ELO Jungle Champions for 11.8:

Best High-ELO Mid Lane Champions for 11.8:

Great (A-tier) = Zoe, Sylas, Zed, Akali, Ryze, Leblanc, Yasuo, Syndra, Orianna, Ekko, Cassiopeia, Anivia, Lucian,

Best High-ELO ADC Champions for 11.8:

Best High-ELO Support Champions for 11.8:

Format and Methodology

Our difficulty ratings focus on how long it would take to start seeing a champion’s power level on our list in terms of the number of games invested.

Higher skill floor champions will scale better with time investment – Severe champs will outperform Simple champs in the long run because Simple champs generally have their weaknesses exposed the higher you climb.

So if your question is, ” How long until I’ll start seeing results?”, the answer would be harder = longer time, easier = shorter time. If your question is. ” Will this champion still be strong as I climb in ranks?”, the answer would be harder = moreso, easier = less so.

Disclaimer #1: If a champion isn’t on our Tier List, it doesn’t necessarily mean that you can’t climb with them. You’ll just have to put in more effort to get similar results as our Optimal, Great, and Good choices for climbing.

Disclaimer #2: This list is meant to evaluate the champions that we believe are best for climbing Solo Queue. Although there can certainly be some overlap, we are NOT looking to name the champions that are the best in pro-play or organized, competitive 5 on 5. This is why champs that require a ton of team coordination such as Ryze, may not be included or ranked highly.

As always, we welcome all discussion and feedback. If you have any questions about picks that we didn’t expand on or would like to let us know how you feel about Patch 11.8 and our predictions in general, join us in our Discord! If you’re wondering how we make our tier list, check out our video explanation.


Agilio Macabasco

A gamer since birth (Dad was a hardcore 80’s arcade-goer). Here to tell the stories of gamers by gamers, as we take the next step towards pushing the evolution of esports.

The Best Support Champions In Lol: Tiered Ranking List For Patch 11.7 / 2023

If you want to climb the ranked ladder while playing support, you need to pick up these champions.

The support role in League of Legends can often be a thankless job. A good support can go by relatively unnoticed during the game, but playing poorly gets you ruthlessly flamed.

The types of supports in League can be split into three categories: Enchanters, engagers, and poke supports. While there are some champions who crossover into multiple categories, it’s a pretty safe golden triangle to go by.

Enchanter supports, like Soraka or Nami, focus on keeping the bot lane carry alive through the laning phase with heals and shields. Enchanter supports usually go well into poke supports because they can out sustain the poke, but struggle into engagers due to a lack of mobility and relative squishiness.

Engage supports, like Alistar or Leona, look to all-in the enemy bot lane during the laning phase with crowd control and high early game damage. They can capitalize on enchanters during the laning phase because of their lack of poke, but can’t deal with poke supports effectively as they whittle down your health before you can even think about engaging.

Poke supports, like Zyra or Brand, succeed by annoying the enemy laners as much as possible with long-range abilities, forcing them to waste their potions or heals. If an enemy gets greedy, they also have a fair amount of burst in their kits to delete them from Summoner’s Rift. Because of this, they can deal with engage supports, but enchanters can usually out sustain a poke support’s mana pool, rendering their poke ineffective.

With this in mind, let’s break down the top five supports for League’s Patch 11.8.



Well-rounded kit

Lantern acts as an engage or escape tool for teammates

Can deny dashes with properly timed flays

Flexible buildpath


Thresh will always be one of the best supports in League. He’s never really out of the meta since his Death Sentence hook can change the flow of a game immediately. His early laning damage with Flay makes trading with him almost impossible, while he can bail out his allies with a well-timed lantern.

He can have a huge impact across the map once he gets Boots of Mobility and any of the newly released Mythic items. You benefit from most of them, so it’s a matter of game state to see which item is better for you.

Item build

The Resolve tree is essential on Thresh because it makes you tankier, which is crucial for any melee support. Aftershock gives you additional armor and magic resist when you throw some crowd control on an enemy, which you have plenty of in your kit.

As with every melee support, you’re going to have issues with taking towers, but Demolish is here to help you. It allows you to get some early tower plates if you get close to the enemy tower and give some additional income to your ADC. Bone Plating alongside Overgrowth’s goals give you additional health as the game goes longer and make you harder to kill for assassins and during the laning phase where you’re vulnerable.

The Inspiration tree gives some additional early sustain via the Biscuit Delivery rune and the additional item and summoner spell haste is always welcome.

Ability priority

Game plan

Thresh is a melee support who excels at locking targets down and bringing his jungler from the fog of war for a surprise gank or saving his carry from a dive with a well-timed lantern. His goal is to engage most of the time, but in teamfights, you should analyze if it’s a good idea to engage or be the peel your carries need. A well-timed ult alongside Flay and hook will allow your carries to survive longer and deal the damage you need to win teamfights.

Always look to roam and help your top and mid laners to ensure they snowball and have enough support from you to allow them to carry the game. Remember to communicate your game plan with your jungler to ensure that you’re on the same page. This will help you win more games in the long run.




Senna’s kit is unique since she’s a mix between a support and marksman. She has high poke and all of her abilities offer protection and aggressive plays. Senna may be squishy, but she can lock down an enemy while keeping her team alive, which is an amazing combination to have. She is currently being played mostly as a support or as an ADC who funnels gold into her support. This tactic allows her to have a large amount of passive stacks to increase her damage.

Item build

The Inspiration primary tree is essential for Senna. Glacial Augment makes her obnoxious for enemies to deal with and buys you enough time to keep doing damage or run away from the enemy. Biscuits will grant you additional sustain during the laning phase, while Approach Velocity alongside boots make you more mobile. The secondary Precision tree grants you the needed mana to spam your abilities, while Alacrity grants you the attack speed you won’t get from items.

Ability priority

Game plan

Senna is an infinite-scaling ADC support. She gains more damage and stats as the game goes on. Your goal is to poke early on and try to pick up souls to get to your power spikes as soon as possible. Use Glacial Augment to get easier W procs on enemies and allow your ally to poke without retaliation. If the enemy jungler comes to gank, use your E on yourself and your ally to escape safely since you can’t be targeted by ranged champions under the shroud.

Always keep an eye out for teammates with your ultimate once you reach level six. Act like a primary damage dealer once you get some items and stacks. Aim to pick up Kraken Slayer before you decide to group up for teamfights. The item will allow you to have a huge damage output as a support and take over teamfights while your teammates are getting pinned down.



Great initiator

Innate tankiness

Lots of crowd control in her kit



Relies on follow-up from teammates

No get-out abilities once engaged

Leona is the epitome of an all-in champion. Once you’re in, you can’t back out. You get dragged into the fray with her Zenith Blade and if it was a bad engage, you’ll pay the price. But her presence is terrifying and her crowd control gives you an opportunity to keep enemies at a safe distance from the carry. Leona is the kind of support that can play the lane both aggressively and defensively. Her mere presence in the lane can force enemy laners into playing safer.

Item build

Aftershock is the go-to rune for tank supports, especially those who have no way of getting out. Once you go in, you need to commit to your plays. The amount of CC you have should keep a target locked down and allow your team to burst it down. Demolish will help you take towers, while Bone Plating combined with Overgrowth will make you difficult to kill for the first couple of seconds of your engage. The Inspiration secondary helps you have some extra sustain from biscuits and less cooldown on your abilities and summoners.

Ability priority

Game plan

Try to understand your matchup. If it’s defensive, try to stay in between your ADC and the enemy support and ADC to allow them to farm up safely. If it’s an aggressive matchup, try to look for ways to catch them off guard and engage on them when they go for last hits.

You should aim to get to level six as soon as possible and look for ways to help your jungler gank other lanes or set up a gank in the bottom lane to secure a drake. In teamfights, either be the initiator if required or peel for your carries by sitting behind and locking down divers.



Fun to play

Low cooldown hooks

Ultimate which breaks shields


Blitzcrank has always been popular in solo queue due to his basic hook ability. The recent resurgence of support champions that rely on shields, though, made Blitzcrank even more popular due to his ability to destroy shields with his ultimate.

He’s also a great counter to squishy champions since a well-timed hook can delete them and turn the tide of a fight in your favor.

Item build

The Resolve tree is essential on Blitzcrank because it makes him tankier, which is crucial for any melee support. Aftershock gives you additional armor and magic resist when you throw some crowd control on an enemy with your Q or E and is easy to enable.

As with every melee support, you’re going to have issues with taking towers, but Demolish is here to help you. It allows you to get some early tower plates if you get close to the enemy tower. Bone Plating and Overgrowth’s goals are to give you additional health as the game goes longer and make you harder to die to assassins and during the laning phase.

The Inspiration tree gives some additional early sustain via the Biscuit Delivery rune and the additional item haste is always welcome. You’ll be able to use your items and summoner spells more often as well, basically providing two great things combined in one rune.

Ability priority

W is maxed second for mobility. Max E last since it doesn’t increase a lot in power with each level, making it less useful compared to Q and W.

Game plan

As a melee support, you want to be careful during the laning phase. Try to land some hooks and punish the enemy bottom lane when they go to farm. With Blitzcrank, you’re weak against ranged champions since you have no sustain and a small passive shield on a high cooldown-so every little mistake adds up.

As the game goes by, invest as much as you can into vision and look for hooks across the map. If you see an overextending enemy in the mid or top lane, try to go for a roam and snowball that lane. Don’t stay with your ADC for the entire laning phase since you can easily pick up kills in other lanes if you land a hook.



Strong crowd control

Very tanky due to ultimate


Alistar has become one of the most powerful supports recently thanks to his crowd control and innate tankiness due to his ultimate. He is a great blind-pick champion since he benefits from many of the new Mythic items and can withstand most laners in the current meta.

With a lot of support players prioritizing Leona, Nautilus, and Blitzcrank in their games, Alistar can be a great counterpick to help out your carry in the bottom lane by having a great answer when the enemies attempt to engage. You can easily stop them in their tracks and give enough time for your carry to walk to a safe position.

Item build

The Resolve primary tree is the core for tanky engage supports. You want to go for Aftershock for the additional tankiness it provides to ensure that you survive for long enough for your team to back you up. Demolish is taken to help you take the tower plates to snowball, Conditioning for its additional armor and magic resist in the later stages of the game, and Overgrowth to increase your overall health pool.

The Inspiration secondary is designed to give you access to Hexflash when your Flash is on cooldown to be able to engage from unconventional angles, while Cosmic Insight will give you access to your summoner spells and items more often.

Ability priority

Game plan

Alistar is one of the most powerful tanky champions in the game and can provide a lot of utility to his team even without any items. His ultimate allows you to survive for long periods of time against most champions who don’t have a source of true damage available to them. Early on, aim to land W-Q combos on the opposing bottom lane to get favorable trades. Before you engage, remember that you don’t have a disengage tool. If you commit to such trades, make sure your health pool allows you to do this.

As the game progresses, aim to roam to other lanes while putting vision around the map to give your allies ways to see if any enemies are looking for a gank. Look to engage on overextended opponents to get kills and help your team snowball. Always keep a vision ward in your inventory to ensure that you can take objectives any time you want by denying your opponents’ vision.

Slark Dota 2 Hero Guides On Dotafire / 2023

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together–but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together–but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.

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