Đề Xuất 12/2022 # Dota 2’S New Hero Hoodwink Has Arrived Along With The Massive Mistwoods Update / 2023 # Top 14 Like | Beiqthatgioi.com

Đề Xuất 12/2022 # Dota 2’S New Hero Hoodwink Has Arrived Along With The Massive Mistwoods Update / 2023 # Top 14 Like

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Earlier in the week, Dota 2 developer Valve announced its flagship MOBA game was in for a shiny new update on December 17 – so, this very day. The studio revealed practically nothing about the patch’s content, other than its name – “the Mistwood update” – and previously that the multiplayer game’s newest Hero would be dropping with 7.28. Now, however, we know what’s in store – the patch notes have dropped, and we’ve laid it all out for you below.

As detailed in the Dota 2 7.28 update notes, the newest addition to the character roster is Hoodwink. She’s a creature of the forest, looking like a kind of fox with a hint of red panda, and Valve lists her as a ranged nuker who specialises in escapes and disables.

Her abilities include Acorn Shot, which is a ricocheting ranged attack that deals bonus damage to secondary targets while slowing them. If Hoodwink targets a point with her acorns, a tree will appear at that spot and the acorn will bounce to nearby targets.

Hoodwink’s second ability is Bushwhack, which tosses a net trap that stuns enemy heroes if they’re near a tree. Enemies caught in the net will take damage as they’re dragged toward the tree, and their vision will be reduced to zero for as long as the stun is active.

Her third ability is Scurry, which passively gives Hoodwink a bonus chance to evade attacks whenever she’s near trees. It also adds bonus movement speed, phased collision, and a brief window of tree-walking.

Finally, Hoodwink’s ultimate ability is Sharpshooter. This involves Hoodwink charging up her crossbow and firing a bolt that deals heavy damage as well as adding slow and break to an enemy hero. The damage and debuffs scale the longer Hoodwink charges Sharpshooter, with the bolt automatically firing after five seconds.

Another huge addition with the Mistwoods Update is the addition of the new Aghanim’s Shards. These shards, which you can purchase for 1,400 gold starting at 20 minutes, give each Hero a new ability or improves an existing ability. Those abilities are listed below.

Without further ado, here are the Dota 2 7.28 update notes in full ( via Valve):

Aghanim’s Shards

Hero Changes


Aghanim’s Shard Ability

Aphotic Shield (upgrade)

Causes Mist Coil and Aphotic Shield to apply a Curse of Avernus stack on enemies. Increases base slow by 6%.


Aghanim’s Shard Ability

Berserk Potion (new ability)

Grants Berserk Potion. Throws a potion at the target ally, applying a basic dispel and granting +50 Attack Speed and +40 HP Regen for 10 seconds. Cast Range: 800. Cooldown: 45. Manacost: 125. Can be used on self.

Ancient Apparition

Ice Blast max travel time improved from 2 seconds to 1.75

Chilling Touch manacost reduced from 30/50/70/90 to 30/45/60/75

Aghanim’s Shard Ability

Ice Vortex (upgrade)

Causes Ice Vortex to deal 40 DPS and reduces attack speed by 20.


Aghanim’s Shard Ability

Counterspell (upgrade)

Successful Counterspell creates an illusion attacking the caster for 5 seconds. Removes Counterspell manacost.

Arc Warden

Strength gain reduced from 3.0 to 2.8

Scepter Rework: After impacting an enemy, Spark Wraiths now spawn a new Wraith, which then starts its activation period. Has a 3 second spawn delay. Duplicated Wraiths do not duplicate again

Level 10 Talent reduced from +300 Flux Cast Range to +250

Level 15 Talent reduced from +15% Cooldown Reduction to +12%

Level 15 Talent reduced from 50 Attack Speed to 40

Level 20 Talent changed from -1.5s Spark Wraith Cooldown Reduction to +150 Spark Wraith Damage

Level 25 Talent changed from +250 Spark Wraith Damage to +12s Tempest Double Duration

Aghanim’s Shard Ability

Magnetic Field (upgrade)

Magnetic Field now pushes enemies out of the area at cast time, and provides allies in it with +20% Magic Resistance.


Battle Hunger cast range rescaled from 750 to 700/775/850/925

Scepter Rework: Berserker’s Call applies Battle Hunger to affected units.

Battle Hunger also reduces enemy armor by 7 and grants you 7 per affected target (half on creeps). Lowers Berserker’s Call cooldown by 2 seconds.

Level 10 Talent changed from +20 Movement Speed to +1.75 Mana Regen

Level 15 Talent changed from +2 Mana Regen to +25 Movement Speed

Level 15 Talent changed from Attacking Procs Counter Helix to +300 Health

Aghanim’s Shard Ability

Counter Helix (upgrade)

Causes your attacks to have a chance to proc a Counter Helix. Attack procs ignore Counter Helix cooldown. Provides +20 Attack Speed.


Aghanim’s Shard Ability

Fiend’s Grip (upgrade)

Fiend’s Grip now creates an uncontrollable illusion that is also channeling Fiend’s Grip on the target. Illusion takes 750% incoming damage and immediately dies if it is interrupted. Multiple Fiend’s Grip effects do not stack on the target.


Aghanim’s Shard Ability

Flaming Lasso (upgrade)

Allows Flaming Lasso to be cast on an allied hero, granting them 80% damage reduction. Has 20 second cooldown when used on allies.


Aghanim’s Shard Ability

Call of the Wild Hawk (upgrade)

Hawks become controllable and gain Dive Bomb. Channels for 1 second, revealing itself, and then flies towards the target enemy, dealing 175 damage and stunning them for 1 second, killing the hawk. Cast Range: 500.


Base intelligence reduced from 21 to 17

Bloodrage hp cost reduced from 2.2/2.3/2.4/2.5 to 2%

Bloodrage attack speed increased from 50/80/110/140 to 60/90/120/150

Blood Rite damage reduced from 120/180/240/300 to 120/160/200/240

Blood Rite cooldown increased from 12 to 15/14/13/12

Blood Rite manacost increased from 70/80/90/100 to 90/100/110/120

Thirst non-hero heal increased from 8/12/16/20% to 11/14/17/20%

Thirst no longer provides half heal when within 300 range of dying creeps

Thirst now provides full heal (rather than half) when within 300 range of dying heroes

Thirst hero heal reduced from 12/18/24/30% to 10/15/20/25%

Rupture manacost reduced from 200/225/250 to 100/150/200

Rupture damage increased from 30/45/60% to 36/48/60%

Level 25 Talent reduced from -5s Blood Rite Cooldown to -4

Aghanim’s Shard Ability

Bloodrage (upgrade)

Bloodrage attacks now deal 1.5% of the target’s max health as pure damage and heals you for that amount. Only affects Bloodseeker.

Bounty Hunter

Aghanim’s Shard Ability

Track (upgrade)

Allies now gain 50% of Track speed boost. Provides 800 vision around the target for your team.


Base agility reduced from 22 to 19

Drunken Brawler now passively provides 6/12/18/24% Evasion and 24% Critical Strike chance for 145/160/175/190% damage

Drunken Brawler can now be activated to provide 3x chance for evasion and critical strike and alternate between 20% slower and 40% faster for 5 seconds.

Drunken Brawler cooldown increased from 23/21/19/17 to 29/25/21/17

Primal Split Earth brewling armor increased from 3 to 3/5/7

Primal Split Earth brewling health rescaled from 1500/2200/3000 to 1400/2200/3000

Primal Split Earth Brewling hp regen increased from 1/2/2 to 2/4/6

Primal Split Storm hp regen increased from 1/2/2 to 2/4/6

Primal Split Storm magic resistance increased from 0 to 25%

Primal Split Storm health reduced from 1000/1500/1900 to 1000/1400/1800

Primal Split Fire Brewling armor increased from 0/3/6 to 0/4/8

Primal Split Fire Brewling hp regen increased from 2/4/4 to 2/4/6

Primal Split Fire Brewling now has 30% Status Resistance

Scepter Rework: Primal Split now has 2 charges and can be canceled at any time. Your hero forms back on whichever brewling you canceled it from. Charge replenish time is equal to the normal cooldown.

Level 10 Talent changed from +175 Health to +1s Thunder Clap Slow

Level 15 Talent changed from +2.5s Thunder Clap Slow to +30% Cinder Brew Damage/Duration

Level 15 Talent changed from +15% Magic Resistance to +350 Health

Level 25 Talent reduced from +120% Drunken Brawler Critical Strike Damage to +80%

Level 25 Talent changed from -65s Primal Split Cooldown to Brewlings Gain Drunken Brawler Passive

Aghanim’s Shard Ability

Primal Split (upgrade)

Primal Split now creates a Void brewling. Has Astral Pulse ability, affecting enemies in 500 AoE. Applies a 20/30/40% slow and Disarm for 2.5 seconds. Cooldown: 20.


Aghanim’s Shard Ability

Hairball (new ability)

Grants Hairball. Coughs a quill filled hairball towards the target location. Erupts at the location, hitting enemies in a 700 radius with Goo and two Quills. Cast Range: 1500. Cooldown: 20. Manacost: 100.


Agility gain reduced from 3.2 to 3.0

Aghanim’s Shard Ability

Silken Bola (new ability)

Grants Silken Bola. Consumes 1 Spin Web charge and roots the target enemy for 2 seconds. Cast Range: 900. Cooldown: 12. Manacost: 50.

Centaur Warrunner

Aghanim’s Shard Ability

Double Edge (upgrade)

Causes Double Edge to increase your strength by 15% per hero hit for 12 seconds. Duration refreshes per stack, up to 5 stacks. Slows enemies by 15% for 2 seconds.

Chaos Knight

Aghanim’s Shard Ability

Chaos Bolt (upgrade)

Chaos Bolt creates a Phantasm illusion attacking the target for the duration of the stun. Increases cast range by 300.


Aghanim’s Shard Ability

Divine Favor (upgrade)

Allows Divine Favor to be cast on allies, teleporting them back home after 6 seconds. Cooldown: 35. Manacost: 200. Cast Range: 500. Purgeable. Cannot target Spell Immune Allies.


Aghanim’s Shard Ability

Skeleton Walk (upgrade)

Causes Skeleton Walk to create two Burning Army Skeletons on Exit.


Level 25 Talent changed from +40% Magic Resistance to Spell Immunity While Inside Power Cogs

Aghanim’s Shard Ability

Jetpack (new ability)

Grants Jet Pack. Rises up and grants flying vision, flying movement and 15% movement speed, but significantly reduced ability to turn. Lasts 6 seconds. You are disarmed during the flight. Casting Hookshot ends this buff. Cooldown: 25. Manacost: 150.

Crystal Maiden

Frostbite damage interval changed from 0.7 to 0.25 (same overall damage, first instance at 0.25)

Frostbite DPS changed to a fixed 25 per tick, rather than being defined by its total damage (same overall damage to both heroes and creeps normally, but affects things that change spell duration like her talent and status resistance)

Aghanim’s Shard Ability

Frostbite (upgrade)

Reduces Frostbite cooldown by 1 second and allows it to be cast on yourself, reducing incoming damage by 70% for the duration. Allows casting Frostbite while channeling as long as a valid target is in range.

Dark Seer

Ion Shell radius increased from 250 to 275

Level 15 Talent changed from Ion Shell Provides 350 Max Health to +6 Armor

Level 20 Talent changed from +8 Armor to +1s Wall of Replica slow

Scepter Rework: Causes Ion Shell to have 2 Charges, increases duration by 20 seconds and provides +350 Health.

Aghanim’s Shard Ability

Normal Punch (new ability)

Grants Normal Punch. Passive cooldown attack. Causes your next attack on a hero to knock an illusion out of them and stun them for up to 2 seconds, knock back for 350 distance and deal 250 damage based on how far you’ve moved in the past 3 seconds. Cooldown: 14. Max power is after 1500 distance moved. Illusions lasts for 5 seconds.

Dark Willow

Aghanim’s Shard Ability

Cursed Crown (upgrade)

Cursed Crown now creates four brambles around the target after the counter ends (regardless of how it ends). Reduces cooldown by 3 seconds.


Aghanim’s Shard Ability

Bad Juju (upgrade)

Launches an attack at the three closest enemies within 1200 range (prioritizes heroes) each time you cast an ability.

Death Prophet

Aghanim’s Shard Ability

Spirit Siphon (upgrade)

Spirit Siphon now drains 0.75 armor per second and gives it to you. Armor gain/loss lasts for 14 seconds (starts from cast time).


Level 10 Talent increased from -2s Kinetic Field Cooldown to -3s

Aghanim’s Shard Ability

Thunder Strike (upgrade)

Allows Thunder Strike to be cast on allies, follows the ally and deals damage around them. Each strike gives a short 1s buff that provides +50% MS and +75 Attack Speed (strike interval is every 2 seconds). Increases radius by 160 when used on allies.


Scepter Rework: Causes Doom to apply Break and reduces cooldown from 145 to 100.

Level 10 Talent increased from +2s Doom Duration to +3s

Aghanim’s Shard Ability

Infernal Blade (upgrade)

Infernal Blade stun duration is increased from 0.6 to 1.2 second. If the enemy level is a multiple of 3 or above level 24, they will be stunned for an additional 0.6 seconds and take 150 bonus damage.

Dragon Knight

Aghanim’s Shard Ability

Fireball (new ability)

Grants Elder Dragon Form the Fireball ability. Ignites a 450 AoE area for 10 seconds, dealing 80 damage per second to enemies in it. Lasts 10 seconds. Cast Range: 1400. Cooldown: 20. Manacost: 150.

Drow Ranger

Aghanim’s Shard Ability

Frost Arrows (upgrade)

Frost Arrows apply a Hypothermia stack to enemy heroes, reducing their regeneration by 10% per stack. Lasts 7 seconds. If an enemy hero dies with Hypothermia stacks, they burst and deal 60 magic damage per stack and 25% slow for 2 seconds to enemies within 650 radius. Max Stacks: 7

Earth Spirit

Earth Remnants duration reduced from 2 minutes to 1 minute

Enchant Remnant can now also be cast on Remnants. Has a 5 second cooldown when used this way.

Aghanim’s Shard Ability

Stone Remnant (upgrade)

Causes Earth Remnants to provide 400 ground vision. Increases charge count by 4. (Can use alt to see the radius)


Aghanim’s Shard Ability

Fissure (upgrade)

Reduces Fissure cooldown by 2 seconds and allows you to walk on it. Whenever you cast a spell, an aftershock effect is replicated throughout the fissure path.

Elder Titan

Aghanim’s Shard Ability

Echo Stomp (upgrade)

Allows you to turn Echo Stomp on autocast. When cast while on Autocast, you will take the place of the Astral Spirit as it completes its stomp.

Ember Spirit

Intelligence gain increased from 1.8 to 2.2

Activate Fire Remnant scepter manacost increased from 25 to 75

Aghanim’s Shard Ability

Fire Remnant (upgrade)

Fire Remnants deal 45 damage per second in a 600 AoE around them. Dying or killing an enemy hero leaves a Fire Remnant nearby. Kills within 400 range of you count. (DPS from multiple Fire Remnants does not stack)


Aghanim’s Shard Ability

Nature’s Attendants (upgrade)

Adds 3 permanent Nature’s Attendants that follow you around.


Aghanim’s Shard Ability

Black Hole (upgrade)

Black Hole now does a non-interrupting pull towards its center in a 1200 AoE (pulls at a rate of 175 units per second)

Faceless Void

Aghanim’s Shard Ability

Time Walk (upgrade)

Time Walk remains castable for 1.5 second after landing. If used in this period, you will reverse your time walk back to your previous cast location. Increases Time Walk cast range by 200. (Note: Does not change health the second use)


Aghanim’s Shard Ability

Ink Over (new ability)

Grants Ink Over. Covers a target enemy in ink for 6 seconds, slowing attack speed by 50, movement speed by 20% and dealing a total of 240 damage over its duration. Cast Range: 700. Cooldown: 14. Manacost: 125


Aghanim’s Shard Ability

Rocket Barrage (upgrade)

Rocket Barrage now hits an extra target. Increases Barrage duration by 1 second.


Aghanim’s Shard Ability

Inner Fire (upgrade)

Causes Inner Fire to reduce healing/regen by 50% and applies a 35% movement speed slow. Lowers cooldown by 2 seconds.


Forged Spirit now spawns two units when both Quas and Exort have 4 points

Forged Spirit armor reduction cap increased from 10 to 20

Cataclysm cooldown increased from 90 to 100

Level 10 Talent increased from +30% Chaos Meteor Damage to +40% Chaos Meteor Damage

Level 15 Talent changed from +1 Forged Spirit Summoned to +40 DPS Ice Wall

Level 20 Talent reduced from +40 Alacrity Damage/Speed to +35

Level 20 Talent increased from -8s Tornado Cooldown to -10s

Aghanim’s Shard Ability

Ice Wall (upgrade)

Causes Ice Wall to become an 900 range Vector Target ability.


Aghanim’s Shard Ability

Tether (upgrade)

Ending Tether now stuns enemies touching it for 1.75 seconds and deals 150 damage. Increases movement speed by 5%.


Level 15 Talent increased from -1s Ice Path Cooldown to -1.5s

Aghanim’s Shard Ability

Liquid Frost (new ability)

Grants Liquid Frost. Autocast attack ability. Causes your Ice head to release a frost based attack, slowing enemies by 30% and dealing 20 + 2.5% max health as damage per second for 4 seconds. Cooldown: 12.


Aghanim’s Shard Ability

Blade Fury (upgrade)

Increases your movement speed during Blade Fury by +100 and attacks a random nearby enemy once per second.

Keeper of the Light

Illuminate manacost reduced from 150/160/170/180 to 100/125/150/175

Chakra Magic can no longer be cast on enemies

Removed Blinding Light as a basic ability

New Ability: Added Solar Bind as a new basic ability. Lowers the target’s magic resistance by 15/20/25/30% and causes the target to become increasingly slowed the more the target moves. Each 100 units moved reduces the target’s movement speed by 4/5.5/7/8.5%. Lasts 7 seconds. Cast Range: 700/750/800/850. Manacost: 60/80/100/120. Cooldown: 22/20/18/16

Spirit Form is now an ultimate ability. Transforms your hero into a spirit form, granting you +20/25/30% Movement Speed, +125/250/375 Cast Range. Grants Blinding Light (18 cd, 600 cast range, 40% miss for 4 seconds, 400 knockback distance, 100 damage, 150 manacost) and Recall (15 cd, 3 second delay, 150 manacost). Also causes Illuminate to no longer require channeling. Cooldown: 90/80/70. Duration: 40. Manacost: 75/125/175

Level 10 Talent increased from -2.5s Blinding Light Cooldown to +30% Blinding Light Miss

Level 20 Talent changed from +150 Will-O-Wisp AoE to +15s Spirit Form Duration

Level 25 Talent changed from +3 Will-O-Wisp Health Count to +1.2s Blinding Light Stun

Level 25 Talent changed from +160 Illuminate Damage/Heal to +160 Illuminate Damage

Aghanim’s Shard Ability

Illuminate (upgrade)

Causes Illuminate to heal allied units for 40% of its damage during daytime.


Aghanim’s Shard Ability

Tidal Wave (new ability)

Grants Tidal Wave. Releases a wave towards the target direction that deals 225 damage and drags (non-interrupting) enemies along it for 600 range over 1.25 seconds. The wave spawns 600 units behind you and travels 1400 distance in front of you. Has 700 speed and 750 radius. Cooldown: 16. Manacost: 150

Legion Commander

Level 15 Talent changed from -6s Overwhelming Odds Cooldown to -9s

Level 15 Talent reduced from +25 Attack Speed to +20

Aghanim’s Shard Ability

Duel (upgrade)

While Dueling, every 1.5 seconds an Overwhelming Odds is cast centered on a random enemy unit within 900 radius. Does not center on the same target twice. Prioritizes heroes.


Scepter Rework: Grants the ability Nihilism. Grants you a temporary aura that causes you and all nearby enemies in 450 AoE to turn ethereal, preventing them from attacking, causing them to take 30% more magic damage and be slowed by 30% for 4 seconds. Increases your speed rather than reducing it. Cooldown: 25. Manacost: 75

Aghanim’s Shard Ability

Split Earth (upgrade)

Causes Split Earth to repeat in the same location two additional times, with a 5 second delay between each one. Each time the radius increases by 75. Split Earth echo location is visible to both teams.


Level 10 Talent increased from +60 Frost Nova AoE Damage to +90

Aghanim’s Shard Ability

Ice Spire (new ability)

Grants Ice Spire. Creates an icicle at the target spot for 15 seconds, slowing enemies by 20% within 500 range. Chain Frost can bounce to the Icicle if there are no other enemies in range. Can cast Frost Shield on it. Has 300 health. Cast Range: 750. Cooldown: 25. Manacost: 150


Base attack speed reduced from 130 to 120

Feast increased from 1.5/2/2.5/3% to 1.6/2.2/2.8/3.4%

Feast no longer grants attack speed

New Ability: Replaced Open Wounds with Ghoul Frenzy. Passively causes Lifestealer’s attacks to slow enemy movement speed by 6/12/18/24% for 1.5 seconds. Additionally, grants you 20/30/40/50 Attack Speed.

Rage manacost increased from 75 to 75/100/125/150

Infest manacost increased from 50 to 100/150/200

Level 20 Talent changed from -4s Open Wounds Cooldown to +8% Ghoul Frenzy Slow

Scepter Rework: Allows Infesting enemy heroes for 4 seconds, attacking inside them every 1.25 seconds. Enemy heroes gain no bonuses from Infest. Doubles self regen rate, increases cast range to 500 and reduces cooldown to 25 seconds.

Aghanim’s Shard Ability

Open Wounds (‘new’ ability)

Provides attackers with 50% Lifesteal for all damage dealt to the target. Has 800 cast range, 25 seconds cooldown. Max slow 50%. Manacost: 125


Base damage reduced from 49-61 to 49-57

Base armor reduced by 1

Fiery Soul attack speed increased from 40/55/70/85 to 40/60/80/100

Light Strike Array cooldown increased from 7 to 10/9/8/7

Laguna Blade mana cost reduced from 280/420/680 to 250/400/550

Level 15 Talent increased from +110 Light Strike Array Damage to +130

Level 15 Talent increased from +300 Health to +350

Level 20 Talent increased from +30/1.5% Fiery Soul Per Stack to +30/2%

Aghanim’s Shard Ability

Laguna Blade (upgrade)

Increases Laguna Blade cast range by 150. Laguna Blade can now also be ground targeted, and will always travel its full cast length and hit all units along its path.


Aghanim’s Shard Ability

Mana Drain (upgrade)

Mana Drain grants true sight over the enemy and reduces their attack speed by 90.

Lone Druid

Level 20 Talent increased from -32s True Form Cooldown to -40s

Level 25 Changed from +1000 True Form Health to +1000 True Form and Spirit Bear Health

Aghanim’s Shard Ability

Savage Roar (upgrade)

Savage Roar now empowers allied units in 700 AoE with +20% Movement Speed and +60 Attack Speed for 4 seconds.


Aghanim’s Shard Ability

Lucent Beam (upgrade)

Allows Lucent beam to be ground targeted, increases stun duration from 0.8 to 1.1 and grants you +30% bonus movement speed for 3 seconds. Ground Target Search Radius: 325.


Aghanim’s Shard Ability

Summon Wolves (upgrade)

Causes one of your creep waves to include an uncontrollable wolf that moves with each wave.


Aghanim’s Shard Ability

Horn Toss (new ability)

Grants Horn Toss. Tosses enemies in front of you, launching them behind you. Enemies spend 0.6 seconds in the air and take 150 damage on landing and are stunned for 0.25 seconds. Cast Range: 100. Cooldown: 30. Manacost: 125.


God’s Rebuke manacost increased from 65/70/75/80 to 80

Arena of Blood manacost reduced from 200 to 150/175/200

Arena of Blood damage reduced from 120/185/250 to 100/175/250

Scepter Rework: Creates invulnerable soldiers in front of you while Bulwark is toggled on. Soldiers move alongside your hero deal your full damage with a bonus 75 damage (applies procs as well). Enemies can only be attacked by 1 soldier at a time. Soldiers apply a 20% slow for 1 second on their attacks.

Level 10 Talent changed from -3s Spear Cooldown to +15 Movement Speed

Level 15 Talent changed from +20 Movement Speed to -4s God’s Rebuke Cooldown

Level 25 increased from +80 HP Regen Allied Arena of Blood to +120

Aghanim’s Shard Ability

Spear of Mars (upgrade)

Spear of Mars impales up to two units and leaves a fire trail behind it which lasts for 10 seconds. Deals 35 dps and slows by 20%. Debuff lingers for 2 second.


Level 25 Talent changed from +800 Mana to +75 Intelligence

Aghanim’s Shard Ability

Cold Blooded (new ability)

Grants Cold Blooded. Passive. When you are targeted with a spell, a single target Mystic Snake is sent back towards the enemy. Cooldown: 12.


Aghanim’s Shard Ability

Ransack (upgrade)

Ransack now has a 30% chance on hit to apply a geostrike debuff, slowing enemies by 20% and dealing 20 DPS for 4 seconds. Instances from different Meepos stack.


Level 10 Talent increased from +12 Damage to +15

Scepter Rework: Causes Sacred Arrow to release a Starfall on enemies within 500 AoE along the travel path (only active on the primary arrow).

Drops a second Starfall that deals 50% damage on the impacted unit.

Aghanim’s Shard Ability

Leap (upgrade)

Grants +1 Leap Charge. Attacks during the leap buff have a 1.5x Critical Strike.

Monkey King

Aghanim’s Shard Ability

Tree Dance (upgrade)

Lowers Tree Dance cooldown from 1 to 0.3 and cast point from 0.3 to 0.1


Level 25 Talent changed from +3 Multishot Adaptive Strike to +30 Strength

Aghanim’s Shard Ability

Adaptive Strike (Agility) (Upgrade)

Causes Adaptive Strike to have +1 Multishot and removes the 3 second shared cooldown between the two different abilities. Prioritizes enemy heroes.

Naga Siren

Mirror Image cooldown reduced from 45/40/35/30 to 40/36/32/28

Ensnare cast point reduced from 0.5 to 0.4

Level 20 Talent changed from -9s Ensnare Cooldown to -30s Song of the Siren Cooldown

Scepter Rework: Allows Ensnare to target Spell Immune or sleeping units. Reduces the Ensnare cooldown by 5 seconds and increases cast range by 400.

Aghanim’s Shard Ability

Rip Tide (upgrade)

Can activate Rip Tide, releasing stronger Rip Tide that deals 100 extra damage and slows enemies by 30% for 3 seconds. Applies around each illusion, but can be only hit by one instance. Cooldown: 15. Manacost: 75.

Nature’s Prophet

Nature’s Call treant movement speed rescaled from 325 to 300/320/340/360

Nature’s Call treant base damage reduced from 24/28/32/36 to 22/26/30/34

Nature’s Call treant base attack time improved from 1.75 to 1.6 Sprout back swing reduced from 1.1 to 0.5

Wrath of Nature damage increase per bounce reduced from 11% to 9%

Scepter Rework: Lowers cooldown from 85 to 60. Entangles all enemies it hits. Duration scales from 1.2 seconds up to 3 seconds at max bounce.

Level 15 Talent increased from +4 Treants Summoned to +5

Level 25 Talent increased from 1.8x Treant HP/Damage to 2x

Aghanim’s Shard Ability

Sprout (upgrade)

Causes the first two trees destroyed with Sprout to summon Greater Treants. Can only have two Greater Treants alive at a time.


Aghanim’s Shard Ability

Death Seeker (new ability)

Grants Death Seeker. Spawns a fast moving large Death Pulse towards the target enemy or ally (not self), dealing 50% more damage and causing it to spread a normal Death Pulse towards nearby enemies and allies. Cast Range 900. Cooldown: 20. Manacost: 150.

Night Stalker

Level 10 Talent changed from +7% Hunter In The Night Movement Speed to +4 Armor

Level 15 Talent changed from +20% Lifesteal to +10% Hunter In The Night Movement Speed

Aghanim’s Shard Ability

Hunter in the Night (upgrade)

During night time, you can cast Hunter in the Night. Consumes a lesser creature, instantly killing it and restoring 25% of your maximum HP and mana. Can only be cast on non-player units. Cooldown: 20

Nyx Assassin

Base intelligence increased from 18 to 21

Vendetta damage increased from 250/375/500 to 300/450/600 Impale cast point reduced from 0.4 to 0.3

Level 20 Talent increased from +60% Spiked Carapace Damage to +75%

Aghanim’s Shard Ability

Vendetta (upgrade)

Causes your Vendetta attack to reduce magic resistance by -20% for 4 seconds. Also increases Vendetta movement speed by 40%, unlocking max speed.

Ogre Magi

Aghanim’s Shard Ability

Fire Shield (new ability)

Grants Fire Shield. Creates a shield around the target ally or building, absorbing 70% of the damage from the next 3 attacks. Launches fireballs at the attacker, dealing 125 damage. Lasts 25 seconds. Can be Multicast. Cast Range: 600. Cooldown: 18. Manacost: 125.


Heavenly Grace duration reduced from 12 to 10 seconds

Aghanim’s Shard Ability

Hammer of Purity (new ability)

Grants Hammer of Purity. Auto Attack Ability. Causes your next attack to deal bonus pure damage equal to 25 plus 150% of your base damage. You are healed for the amount of damage dealt. Cooldown: 6. Manacost: 30


Scepter Rework: Causes Fate’s Edict to no longer disarm allies or make enemies magic damage immune.

Level 20 Talent changed from False Promise Invisibility to -50% Purifying Flames Allied Damage

Aghanim’s Shard Ability

False Promise (upgrade)

Causes False Promise to have a 0.3 second fade delay invisibility.

Outworld Destroyer

Renamed from Outworld Devourer to Outworld Destroyer

Agility reduced from 24 + 2 to 22 + 1.3

Minimum damage increased from 46 to 49

Astral Imprisonment cast range increased from 300/350/400/450 to 650

Astral Imprisonment scepter upgrade cast range bonus reduced from +300 to +150

Astral Imprisonment duration reduced from 4 to 1.75/2.5/3.25/4

Astral Imprisonment no longer deals area damage

Astral Imprisonment damage to a single target increased from 100/175/250/325 to 120/190/260/330

Astral Imprisonment manacost reduced from 140/160/180/200 to 120

Astral Imprisonment now steals 14/16/18/20% max mana from enemies for 30/40/50/60 seconds. (It doesn’t increase your current mana values, and it doesn’t reduce the enemy’s current mana value directly)

Arcane Orb manacost changed from 80/120/160/200 to 20% of current mana

Arcane Orb cooldown increased from 0 to 6/4/2/0

Arcane Orb damage increased from 7.5/9/10.5/12% to 14%

Essence Flux no longer has an active component

Sanity’s Eclipse no longer provides his other abilities with a mana capacity charge counter

Sanity’s Eclipse base damage increased from 150/250/350 to 200/275/350

Sanity’s Eclipse cooldown reduced from 160 to 160/145/130

Aghanim’s Shard Ability

Essence Flux (upgrade)

Essence Flux becomes a 1.5 second channel ability. Swaps your current Life and Mana totals. Only transfers 75% of the respective values. Cooldown: 45


Aghanim’s Shard Ability

Roll Up (new ability)

Grants Roll Up. Turns you into a protective ball for up to 4 seconds, gaining magic immunity and allowing you to turn. Can be cast during Rolling Thunder to temporarily pause it. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack you during Roll Up, you will roll away from the attacker for 0.75 seconds, applying Rolling Thunder damage/stun if there are enemies in the way. Cooldown: 30

Phantom Assassin

Aghanim’s Shard Ability

Fan of Knives (new ability)

Grants Fan of Knives. Releases sharp blades around you in a 550 AoE, dealing 12% of enemies’ max health on impact and applies Break for 3 seconds. Cooldown: 20. Manacost: 125.

Phantom Lancer

Base intelligence increased from 19 to 21

Spirit Lance manacost rescaled from 110/120/130/140 to 120

Phantom Rush agility bonus is still provided if the dash is canceled

Phantom Rush minimum proc distance reduced from 250 to 200

Level 15 Talent increased from -1s Spirit Lance Cooldown to -2s

Level 20 Talent decreased from +400 Phantom Rush Range to +350

Scepter Rework: Juxtapose can now be cast, destroying your other juxtapose illusions and quickly creating the max illusions it allows (6/8/10), with a bonus 10 seconds duration. Cooldown: 60. Manacost: 75.

Aghanim’s Shard Ability

Spirit Lance (upgrade)

Spirit Lance bounces once towards an enemy up to 900 units away, prioritizing heroes. Increases Spirit Lance Illusion damage by +20%.


Aghanim’s Shard Ability

Fire Spirits (upgrade)

Causes Fire Spirits to become a passive ability. Every 7 seconds a Fire Spirit respawns.


Agility gain increased from 2.2 to 2.5

Turn rate improved from 0.5 to 0.8

Illusory Orb damage increased from 70/140/210/280 to 75/150/225/300

Waning Rift max distance increased from 275 to 300

Dream Coil scepter link break stun duration rescaled from 1.8/3/4.5 to 2/3.25/4.5 (base ability is 1.8/2.4/3)

Dream Coil initial damage increased from 100/150/200 to 125/200/275

Level 10 Talent increased from +25 Damage to +30

Level 25 Talent reduced from +300 Waning Rift AoE and Range to +275

Aghanim’s Shard Ability

Waning Rift (upgrade)

Waning Rift now deals 70 bonus damage and knocks enemies back 250 distance over 0.4 seconds (non-interrupting). Reveals invisible enemy units and wards in the area for 5 seconds.


Base damage increased by 2

Base armor increased by 1

Agility gain reduced from 1.5 to 1.4

Strength gain reduced from 3.2 to 3.0

Flesh Heap magic resistance increased from 8/10/12/14% to 12/14/16/18%

Level 10 Talent changed from +30 Rot Damage to -14% Rot Slow

Level 15 Talent changed from -16% Rot Slow to +120 Meat Hook Damage

Scepter Rework: Increases Rot radius by 200, damage by 80. Reduces health regen on affected enemies by 25%

Aghanim’s Shard Ability

Dismember (upgrade)

Allows targeting an ally with Dismember to swallow them and heal them for 6% max health per second. Has half cooldown when used on allies.


Aghanim’s Shard Ability

Life Drain (upgrade)

For every 1.75 seconds of channel on an enemy, another secondary Life Drain is created targeting another random enemy hero in the cast range +200. You will continue to channel until there are no enemy heroes available or the channel duration runs out.

Queen of Pain

Aghanim’s Shard Ability

Blink (upgrade)

Releases a sonic boom when you blink at both your starting and ending location. Deals 150 damage in a 300 AoE and silences for 1.5 seconds. (you can be hit by both)


Aghanim’s Shard Ability

Storm Surge (upgrade)

Causes Storm Surge to have a 18% chance to release a forked lightning when attacked or always when targeted with a spell, hitting the target and up to 2 other enemies. Deals 120 Damage and slows them by 50% for 1.5 seconds.


Aghanim’s Shard Ability

Sleeping Dart (new ability)

Grants Sleeping Dart. Fires a dart at the target enemy, putting them to sleep for 3 seconds (target is invulnerable until duration ends). When the target wakes up, they receive 150 damage and are slowed by 25% for 4 seconds. Cooldown: 20. Cast Range: 1200. Manacost: 125


Arcane Supremacy no longer provides debuff amplification

Arcane Supremacy now provides +75/125/175/225 Cast Range

Spell Steal now provides bonus +10/20/30% Debuff Amplification to the stolen spells

Spell Steal cooldown rescaled from 20/18/16 to 26/20/14

Spell Steal scepter cooldown rescaled from 2 to 6/4/2

Level 10 Talent changed from +50 Base Damage to Fade Bolt Steals Hero Damage

Level 15 Talent changed from Fade Bolt Steals Hero Damage to +100 Base Damage

Aghanim’s Shard Ability

Telekinesis (upgrade)

Allows you to use Telekinesis on yourself or an ally. Throw range is 60% longer and cooldown is reduced by 30% when targeting allies. Throw delay is reduced to 0.5 seconds.

Sand King

Aghanim’s Shard Ability

Demonic Purge (upgrade)

Allows Demonic Purge to be cast on allies, continuously dispelling them and healing them at the end instead of damaging them. Does not slow allies.

Shadow Fiend

Shadowraze manacost reduced from 90 to 75/80/85/90

Level 10 Talent increased from +15 Attack Speed to +20

Aghanim’s Shard Ability

Necromastery (upgrade)

Necromastery now provides 0.75% Spell Amp per Soul

Shadow Shaman

Aghanim’s Shard Ability

Shackles (upgrade)

Shackles creates 4 Serpent Wards that attack the target while you channel. Increases Shackle range by 150. Wards last 8 seconds.


Last Word Scepter radius increased from 600 to 650

Aghanim’s Shard Ability

Glaives of Doom (upgrade)

Causes Glaives to bounce once towards the closest enemy unit, dealing 50% of your attack damage. Bounce range is 600 unit to unit.

Skywraith Mage

Aghanim’s Shard Ability

Ancient Seal (upgrade)

Ancient Seal debuff now causes other debuffs applied to last 40% longer. Grants vision over the target.


Aghanim’s Shard Ability

Corrosive Haze (upgrade)

Causes Corrosive Haze to be applied for 5 seconds to units hit with Slithereen Crush.


Aghanim’s Shard Ability

Fish Bait (new ability)

Grants Fish Bait. Can throw it on enemies to reduce their movement speed by 30% and grant you truesight over them for 4 seconds. If you pounce an enemy during that time, you will be rewarded with 50 attack speed for the duration of Pounce. Cast range: 1100. Manacost: 100. Cooldown: 20.


Aghanim’s Shard Ability

Scatterblast (upgrade)

Units in the point blank range of Scatterblast will be knocked back 250 units, take 125 extra damage and be stunned for 1.5 seconds.


Aghanim’s Shard Ability

Concussive Grenade (new ability)

Grants Concussive Grenade. Knocks enemies back 425 units, slowing them by 50% and disarming them for 3 seconds. Radius: 375. Cast Range: 550. Cooldown: 20. Manacost: 75


Aghanim’s Shard Ability

Dispersion (upgrade)

Can activate Dispersion to spawn a Haunt Illusion to attack the most recent hero that damaged you in the last 5 seconds. Illusion lasts 5 seconds. Cooldown: 25. Manacost: 150

Spirit Breaker

Aghanim’s Shard Ability

Nether Strike (upgrade)

Causes Nether Strike to have a cast delay rather than a cast time, deal 200 extra damage and apply Break for 4 seconds. You are Spell Immune during the cast delay.

Storm Spirit

Level 15 Talent increased from +325 Health to +375

Level 25 Talent changed from Overload Pierces Immunity to +2 Overload Bounce (Causes your attack to bounce up to 2 times at random enemies, can bounce back if there are only 2 enemies)

Aghanim’s Shard Ability

Electric Rave (new ability)

Grants Electric Rave. Gives you and allied heroes within 750 AoE of you 3 Overload charges. Lasts up to 12 seconds or until the charges are depleted. Cooldown: 30. Manacost: 150. Additionally, passively provides 40 Attack Speed to Storm Spirit.


Aghanim’s Shard Ability

Storm Hammer (upgrade)

Storm Hammer now applies a dispel on enemies.


Aghanim’s Shard Ability

Blast off! (upgrade)

Increases Blast Off! cast range by 600 and applies a 1.5 second stun to enemies within 200 AoE (half the primary radius)

Templar Assassin

Aghanim’s Shard Ability

Psionic Trap (upgrade)

Causes Psionic Traps to silence enemies for up to 2.5 seconds based on how long the trap has been charged. Minimum 0.5 duration


Aghanim’s Shard Ability

Demon Zeal (new ability)

Grants Demon Zeal. Costs 25% of your Current HP to cast, providing you +25% Movement and +50 Attack Speed for 6 seconds. Provides 50% more bonus while melee. Cooldown: 14


Aghanim’s Shard Ability

Anchor Smash (upgrade)

Increases Anchor Smash damage by +90 and causes it to affect buildings. Reduces cooldown by 1 second


Aghanim’s Shard Ability

Flamethrower (new ability)

Grants Flame Thrower. Releases a flame in the direction you are facing. Lasts 7 seconds. Applies a debuff that deals 75 DPS and slows by 20% for 3 seconds. Sets trees on fire that eventually die after 5 seconds. Cooldown: 15. Manacost: 100


Scepter Rework: Upgrades your laser into a Shrink Ray, causing it to have +400 cast range and reduces the enemy model size and current health values by 20% (stacks). Laser bounces once on the furthest target up to 700 range from the primary target (prioritizes heroes)

Aghanim’s Shard Ability

Defence Matrix (new ability)

Grants Defensive Matrix. Targets an allied unit, applying a barrier to them that blocks the next 200 damage and provides 40% status resistance. Barrier lasts up to 10 seconds or until the damage shield is consumed. Cast Range: 400. Cooldown: 30. Manacost: 100


Aghanim’s Shard Ability

Craggy Exterior (new ability)

Grants Craggy Exterior. Passive. Provides a 20% chance to stun the enemy for 1 second and deal 100 damage when a physical attack impacts your hero. Works against enemies within 400 range. Procs after an attack impacts, and does not affect Spell Immune enemies

Treant Protector

Overgrowth now interrupts targets again

Aghanim’s Shard Ability

Nature’s Guise (upgrade)

Causes Nature’s Guise to root enemies upon attacking. Roots them for 1 second and deals a total of 200 damage. Lasts an extra second when attacking near a tree. Cooldown: 10

Troll Warlord

Berserker’s Rage movement bonus increased from 10/20/30/40 to 15/25/35/45

Level 25 Talent changed from -5s Whirling Axes Cooldown to +2s Battle Trance Duration

Scepter Rework: Causes Ranged Axes to dispel enemies, and melee axes to dispel yourself. Reduces cooldown from 9 to 4 and manacost by half

Aghanim’s Shard Ability

Battle Trance (upgrade)

Casting Battle Trance now gives you a global aura that gives allied heroes (including yourself) +60 Attack Speed


Walrus Kick now targets a direction, and kicks the closest enemy unit to you within 250 radius. Prioritizes heroes

Level 25 Talent increased from -8s Snowball Cooldown to -10s

Aghanim’s Shard Ability

Frozen Sigil (new ability)

Grants Frozen Sigil. Summons a flying Sigil that slows enemy attack by -30 and movement speed by -20% for enemies within 650 radius. Lasts 25 seconds. Cooldown: 30. Manacost: 100


Level 10 Talent changed from +12% Magic Resistance to +2 Firestorm Wave Count

Scepter Rework: Dark Rift can now be cast on allied heroes. Reduces cast delay by 1 second and cooldown by 50 seconds

Aghanim’s Shard Ability

Firestorm (upgrade)

Firestorm can be self targeted. When used that way, the Firestorm follows you around. Also causes Firestorm to heal you for 15% of the damage values. Reduces cast point by half


Aghanim’s Shard Ability

Decay (upgrade)

Increases Decay radius by 100 and spawns a zombie around each hero target


Aghanim’s Shard Ability

Fury Swipes (upgrade)

Every 6th Fury Swipes on a single target causes Ursa to get Enraged for 1 seconds

Vengeful Spirit

Base intelligence increased from 17 to 19

Magic Missile cast range increased from 550 to 575/600/625/650

Magic Missile projectile speed increased from 900 to 1350

Vengeance Aura no longer increases attack range or primary attribute

Vengeance Aura no longer has a illusion/death mechanics

Vengeance Aura now increases base attack damage by 8/16/24/32%

Scepter Rework: Upon death, creates a strong-illusion of you that can cast all your spells and deals 100% damage and takes 100% damage. Illusion has a 30% movement speed bonus. If the illusion is alive when you respawn, you will take its place. XP earned by your illusion is given to your hero.

Netherswap no longer has charges

Netherswap cooldown reduced from 90/80/70 to 60/45/30

Netherswap cast range increased from 700/850/1000 to 800/950/1100

Level 20 Talent changed from +100 Vengeance Aura Attack Range to +125 Cast Range

Level 25 Talent changed from Vengeance Aura Illusion Casts Spells to +16% Vengeance Aura Base Damage

Aghanim’s Shard Ability

Wave of Terror (upgrade)

Wave of Terror now steals 25% of enemy hero base damage and grants it to you as base damage for the debuff duration


Venomous Gale initial damage increase from 25/50/75/100 to 50/75/100/125

Level 15 Talent changed from Gale Hero Impact Summons 2 Wards to +100 Attack Range

Aghanim’s Shard Ability

Venomous Gale (upgrade)

Causes Venomous Gale to summon two Plague Wards when it impacts an enemy hero. Increases travel distance by 400


Nethertoxin manacost rescaled from 70/80/90/100 to 85

Level 25 Talent changed from Nethertoxin Silences to -11s Nethertoxin Cooldown

Aghanim’s Shard Ability

Poison Attack (upgrade)

Poison Attacks now also lower armor by 1.5 per stack. Increases max stacks by 2


Attack projectile speed increased from 1000 to 1400

Summon Familiars base attack time increased from 0.4 to 0.5

Summon Familiars damage increased from 20/40/60 to 25/50/75

Scepter Rework: Grants you the ability Silent as the Grave. Turns you and familiars invisible and +20% movement speed, as well as upgrading your movement type to flying. When you or your familiars exit invisibility, you deal 30% bonus damage for 4 seconds. Lasts 35 seconds. Cooldown: 45. Manacost: 100

Aghanim’s Shard Ability

Gravekeeper’s Clock (upgrade)

Allows you to cast Gravekeeper’s Cloak to turn into Stone Form. Restores up to 25% of your health. Cooldown: 60. Manacost: 300

Void Spirit

Level 20 Talent reduced from -5.5 Astral Step Charge Restore Time to -5

Aghanim’s Shard Ability

Dissimilate (update)

Adds a partial outer ring to Dissimilate. Increases damage by 125


Level 20 Talent increased from +300 Shadow Word AoE to +500

Aghanim’s Shard Ability

Shadow Word (upgrade)

Shadow Word now provides +20/-20% movement speed on allies/enemies


Aghanim’s Shard Ability

The Swarm (upgrade)

Causes The Swarm to latch onto and reveal invisible units. Causes Geminate attack to also launch an extra attack onto other enemies within 1200 range of the attack target that have Beetles attached to them. Reduces The Swarm cooldown by 4 seconds


Windrun scepter movement speed reduced from 45% to 40%

Aghanim’s Shard Ability

Powershot (upgrade)

Powershot now becomes global, but after reaching its default range, it only affects heroes (max 1 hero). Impacted heroes will be killed if they are under 13% health after taking the impact damage. Kill threshold scales based on powershot channel duration

Winter Wyvern

Base damage increased by 2

Cold Embrace base heal per second increased from 20/26/32/38 to 30/35/40/45

Arctic Burn scepter mana cost reduced from 30 to 20

Arctic Burn scepter upgrade also increases your movement speed by 25% Level 25 Talent increased from +1.2s Winter’s Curse Duration to +1.5

Aghanim’s Shard Ability

Cold Embrace (upgrade)

When Cold Embrace ends, a Splinter Blast goes off at that location, hitting enemies within 1200 range

Witch Doctor

Aghanim’s Shard Ability

Voodoo Switcheroo (new ability)

Grants Voodoo Switcheroo. Turns you into a Death Ward for 2 seconds. Death Ward has -30 Attack Speed. You are hidden/invulnerable during this time. Cooldown: 70. Manacost: 250

Wraith King

Aghanim’s Shard Ability

Reincarnation (upgrade)

Causes Reincarnation to not have a mana cost and spawns three skeletons to attack each nearby enemy hero when Reincarnation is triggered


Aghanim’s Shard Ability

Static Field (upgrade)

Static Field can be cast to perform a Heavenly Jump, shocking the closest visible enemy (hero priority) within 2000 range, dealing Static Field damage to them and reducing their movement speed by 100% for 2.5 seconds. If you were moving forward, you will jump towards that direction 450 distance. Cooldown: 14. Manacost: 100




Requires Fluffy Hat, Sage’s Mask, Blades of Attack and 225 gold recipe

Grants +150 Health, +1.6 Mana Regen, +10 Damage


Requires Blight Stone, Orb of Venom, and a Fluffy Hat

Provides +150 Health, 13%/4% Slow, 3 Magic DPS, and 3 Armor reduction. Lasts 3 seconds


Requires Blitz Knuckles, Chainmail, Robe of the Magi and a 600 gold recipe.

Grants +35 Attack Speed, +12 Intelligence, +6 Armor and +300 Projectile Speed. Has a 9 second passive cooldown that procs on attacks, applying a curse for 3 seconds that slows by 25% and deals your Int as damage every second.


Requires Cloak, Blade of Alacrity, Claymore and 600 gold recipe.

Grants +20% Magic Resistance, +20 Agility, +20 Damage and causes your attacks to place a -35% Spell Amp debuff on enemy heroes lasting 4 seconds.


Helm of the Dominator can now be upgraded to Level 2 by buying ultimate orb and a 1600 recipe.

Allows converting Ancients. Minimum health increased to 1800. Increases stat/armor/hp regen bonuses from 6/6/6 to 20/8/8


Requires Blink Dagger, Reaver and a 1750 Gold Recipe.

Grants you +25 Strength, and when you land at a destination, all enemies in a 800 AoE have 50% movement slow and 50 attack slow for 6 seconds and take damage equal to 200 + 100% of your strength.


Requires Blink Dagger, Eaglesong and a 1750 Gold Recipe

Grants you +25 Agility, and when you land at a destination, you gain 30% phased movement speed, and +40 Damage and +40 Attack Speed for 6 seconds.


Requires Blink Dagger, Mystic Staff and a 1750 Gold Recipe

Grants you +25 Intelligence, and when you land at a destination, gain -50% Cast Point and 25% Ability Cooldown Reduction for 6 seconds. Does not affect items.


Requires Euls, Mystic Staff and a 1600 gold recipe.

Grants +50 Movement Speed, +6 Mana Regen, +35 Intelligence. Extends the Cyclone functionality to allow casting on allies. When cast on yourself, you can move the tornado anywhere at a speed of 360.



Mana reduced from 450 to 300


No longer grants 10% Magic Resistance


Mana regen increased from 1.25 to 2.25


Sange and its upgrades’ Status Resistances don’t stack with each other


Status Resistance increased from 20% to 25%


Status Resistance increased from 20% to 25%


Health reduced from +225 to +200

Mana reduced from +250 to 200


Upon equipping, automatically sells TP scrolls that you have, and grants you 1 charge. This also applies to Meepo clones.


Damage reduced from 15 to 10


Overwhelm active now also triggers the bash passive cooldown


Recipe cost increased from 500 to 675


Now requires 450 Gold Recipe instead of Gloves of Haste

No longer gives +20 Attack Speed


Cooldown reduced from 90 to 80

Archer Warrior now has a 5/7/9% Movement Speed Aura


Proc chance increased from 25% to 30%

Proc damage reduced from 80 to 70


Damage reduced from 42 to 40


Proc chance increased from 25% to 30%


Proc chance increased from 25% to 30%


Damage reduced from 60 to 55


Damage reduced from +330 to 300


Unholy Strength active bonus damage increased from 31 to 35

Health drain reduced from 54 to 50


Magic Resistance reduced from 25% to 20% (still has the barrier active)

No longer has a 300 gold recipe


Recipe cost increased from 1250 to 1550


Now also requires Buckler


Melee damage reduced from 15 to 13


Cost reduced from 300 to 275

Slow reduced from 15% to 13%


HP regen reduced from 1.5 to 1.25


Mana Regen increased from 0.6 to 0.7


Mana restore reduced from 110 to 100


Cost reduced from 900 to 700

Spell Lifesteal reduced from 12/2.5% to 10/2%


Mana regen increased from 1.25 to 1.5

Duration and Cooldown increased from 7 seconds to 12


Duration and Cooldown increased from 7 seconds to 12


Mana regen increased from 1.5 to 1.75


Mana regen reduced from 5 to 3.5


Active damage block values increased from 60 to 70


No longer ignores ancient creeps


Manacost reduced from 375 to 300

Cooldown reduced from 180 to 160


Now requires Staff of Wizardry, Crown and 1300 Recipe.

Grants +14/16/18/20/22 Intelligence and +6/8/10/12/14 Strength and Agility.


Bonus damage reduced from 21 to 20

Cost reduced from 1400 to 1350


Projectile speed increased from 1000 to 1100


Recipe cost reduced from 750 to 650


Cost reduced from 3000 to 2800.


Cost reduced from 3000 to 2800


Cost increased from 2700 to 2800


+100 Health, +5% Spell Amp. Reduces manacosts by 5%


Grants +3.5 HP Regen and passively returns 26 damage to hero attackers and 13 to creeps.


+7 Primary Attribute, +7% Lifesteal


Cooldown increased from 40 to 45


Active cooldown increased from 4 to 15



+30% Attack Animation and Projectile Speed. +5% MS and +10 Attack Speed. If any of your abilities are on cooldown, you gain an additional +5% MS and +15 Attack Speed.


+3 HP Regen and +3 Mana Regen. Can be cast on allies to grant them +16% Movement Speed for 5 seconds, or on enemies to slow them by 16% for 5 seconds. Cast Range: 850. Cooldown: 12


Cooldown reduced from 8 to 7


Health reduced from 425 to 400



Grants +26 Attack Speed, +16% Evasion, +8% Movement Speed


Grants +5 Armor, +10% Magic Resistance and a passive immolation aura dealing 45 damage per second in a 400 AoE


Grants +350 Mana. Enemies in 1200 AoE have -10% Status Resistance and -10% Magic Resistance.


Grants +12% Intelligence and +100 Cast Range. Activate to push the target enemy 400 distance away from you. Cast Range: 800. Cooldown: 30.


Cooldown reduction reduced from 13% to 12%



Provides +45 Damage, +80 Melee Attack Range and 20% chance to Maim enemies, reducing their movement speed by 20% and attack speed by 60 for 3 seconds.


Grants 4 Mana Regen. Zaps an enemy within 700 range of you every 3 seconds, dealing 200 damage and slowing by 40% for 0.3 seconds. Can be activated to cyclone yourself for 0.75 seconds. Cooldown: 25 Manacost: 50


Grants +20% Evasion, +20% Magic Resistance. Activate to become invisible for 6 seconds. Cooldown: 25


Max blink range increased from 400 to 450

No longer costs 25 Mana


Cooldown reduction reduced from 20% to 18%


Illusion bonus damage reduced from 10% to 8%



+40 Strength, +60 Movement Speed, +60% Model Size and can walk over any terrain. When standing on top of an enemy (100 AoE), deals 100% of your strength per second.


+12 All Stats, +400 Night Vision. Target an enemy, ally or self. Causes the target to become untargetable but also silenced, muted and disarmed for 4 seconds. Applies a Basic Dispel. Cast Range: 700 Cooldown: 25


Damage increased from 40 to 50


Now has an active that reveals a target 800 area of the map for 5 seconds (enemies can see the area is revealed). Cooldown: 70.


Bonus health increased from 50% to 100%


All stats reduced from +20 to +16


Bonus attack damage reduced from +75 to +60



Game now starts at night time and turns to day once creeps spawn

Neutral creeps no longer increase their bounty over the course of the game

Neutral stacked gold bonus reduced from 40% to 30%

Roshan armor growth increased from 0.325 to 0.375

Radiant Ancient camp is now easier to stack

Added lore to all items

Rearranged some items in the shop (mostly ordering based on cost changes in recent years, but also in some cases moving from one category to another. Consumables are unchanged.)

When combining, items will attempt to be placed into the slot of their component that has the most similar active effect. For example, Magic Wand will combine onto Magic Stick, Bloodthorn will combine onto Orchid Malevolence, etc.


Dota 2 Build: Dota 2 / 2023

BIO Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro’lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

INTRODUCTION Visage is a special hero, he can summon 2 familiars which will help stunning enemies in a teamfight so you need a microing in this scenario. Use Ctrl + 1 to select your first familiar and Ctrl + 2 to select your second familiar, and you finished making a first step in controlling your micro unit. And then press 1 to select a familiar and 2 to select the other one.

PROSCONS The ultra high damage nukeNeed a little bit microing ability Tanky Very high damage on familiars


Ranged – Nuker – Durable – Disabler


LEVEL11525 HIT POINTS5681,2062,042SIGHT RANGE1800 / 800 MANA3127671,352ATTACK RANGE600 DAMAGE48-5883-93128-138MISSILE SPEED800 ARMOR138

ABILITIES 1. Grave Chill


The warmth of the sun is never felt in the dark cold of the Narrow Maze. Absorbs a single enemy attack speed and movement speed.

2. Soul Assumption


The collected souls of the dead reach out to bring another into their fold. This nuke is so scary on early game. One of the best nuke in the game.

3. Gravekeeper’s Cloak

ABILITY: PASSIVEARMOR PER LAYER: 1 / 2 / 4 / 5 RESIST PER LAYER: 3% / 6% / 12% / 16%MAX LAYERS: 4 RECOVERY TIME: 12 / 10 / 8 / 6

Visage’s tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault. This skill makes you become a tanker.

4. Summon Familiars

MANA COST: 150/150/150COOLDOWN: 180/160/140 ABILITY: NO TARGETFAMILIAR HP: 300 / 450 / 600 FAMILIAR ARMOR: 0 / 1 / 2FAMILIAR SPEED: 380 / 390 / 400 FAMILIAR MAX DAMAGE: 56 / 98 / 154

Guardians of the Narrow Maze, Necro’lic’s Familiars stand watch over his domain. This is your main skill on the game. Summon 2 strong familiars with a stunning ability.


Level 1: Soul Assumption Level 2: Grave Chill Level 3: Soul Assumption Level 4: Grave Chill Level 5: Soul Assumption Level 6: Summon Familiars Level 7: Soul Assumption Level 8: Grave Chill Level 9 : Grave Chill Level 10: Gravekeeper’s Cloak Level 11: Summon Familiars Level 12: Gravekeeper’s Cloak Level 13: Gravekeeper’s Cloak Level 14: Gravekeeper’s Cloak Level 15: Stats Level 16: Summon Familiars Level 17-25: Stats

Why maxed Soul Assumption first?  This is your main nuke, you will need this for ganking on early mid game.

STRATEGY Early Game Visage is a nuker hero. He has a great nuke that can easily get kills on early game. Soul Assumption should be maxed before realeased, so you can get the maximum damage. Beware of a high damaged enemy, stay careful while farming. There will always be a high-damage enemy around you, so your team will need the vision that means your team will need a pair of  Observer Ward.

Mid Game On mid game, visage is quite a strong hero. He have a strong nuke, a strong slower, and a pair of familiar to help you stun the enemy. If you want to start ganking, ask your friend to help because you can’t solo kill a targe. You need friends to deal more damages. And the most important is: how you should stun your target and make sure he can’t escape. To make a group of familiars, press ctrl + 1, and if you want to use that group, you just simply press the 1 button on your keyboard.

Late Game

ITEMS BUILD 1. You need to buy courier and wards for the team. If someone already done it, you don’t need to. Courier: 150 Wards: 150 Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks.

2. Arcane Boots Total cost: 1450 Recipe: Boots of Speed + Energy Booster Active: Replenish Mana – Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25    Cooldown: 55

3. Drum of Endurance Total Cost: 1725 Recipe: Bracer + Robe of Magi + Recipe

Active: Endurance – Gives bonus +10 attack and +10% movement speed to surrounding allies. Passive: Swiftness Aura – Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack. + 9 All Attributes + 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5% Cooldown: 30

3. Force Staff Total cost: 2350 Recipe: Staff of Wizardy + Ring of Regen + Recipe

Manacost: 25    Cooldown: 20

5.  Schyte of Vyse Total cost: 5675 Recipe: Mystic Staff + Ultimate Orb + Void Stone Active: Hex – Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength   + 10 Agility  + 35 Intelligence + 150% Mana Regeneration Manacost: 100   Cooldown: 35

5. Shivs’s Guard Total cost: 4700 Recipe: Plate Mail + Mystic Staff + Recipe

Active: Arctic Blast – Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura – Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence   + 15 Armor AURA SLOW: 25% Manacost: 100   Cooldown:   30

6. Aghanim Scepter,

Passive: Ultimate Upgrade – Upgrades the ultimates of certain heroes. + 10 All Attributes   + 200 Health   + 150 Mana

ALTERNATIVE ITEMS (FOR A SUPPORT) 1. Mekansm Total cost: 2306 Recipe: Headress + Buckler + Recipe Active: Restore – Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura – Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150   Cooldown:45

2 Pipe of Insight Total cost: 3628 Recipe: Hood of Defiance + Headress + Recipe Active: Barrier – Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100   Cooldown: 60

3. Eul’s Scepter of Divinity Total cost: 2800 Recipe: Staff of Wizardy + Sage Mask + Void Stone

Active: Cyclone – Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul’s Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75    Cooldown: 30

Visage is a nuker hero. He has a great nuke that can easily get kills on early game. Soul Assumption should be maxed before realeased, so you can get the maximum damage. Beware of a high damaged enemy, stay careful while farming. There will always be a high-damage enemy around you, so your team will need the vision that means your team will need a pair of Observer chúng tôi mid game, visage is quite a strong hero. He have a strong nuke, a strong slower, and a pair of familiar to help you stun the enemy. If you want to start ganking, ask your friend to help because you can’t solo kill a targe. You need friends to deal more damages. And the most important is: how you should stun your target and make sure he can’t escape. To make a group of familiars, press ctrl + 1, and if you want to use that group, you just simply press the 1 button on your chúng tôi the late game your familiars should have it’s damage maxed, it will make them more fierceful and help your team a lot. Don’t forget to stun your target and use your slower ability, and finish them with the Soul Assumption plus your right chúng tôi need to buyfor the team. If someone already done it, you don’t need to.Courier: 150Wards: 150You are the kind of hero that doesn’t need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy’s gank.Total cost: 1450Recipe: Boots of Speed + Energy BoosterWhy Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.Total Cost: 1725Recipe: Bracer + Robe of Magi + RecipeWhy Drums? It will gives you survivability with + STR and gives your team +Attack speed and +Movement Speed that will benefit your whole team.Total cost: 2350Recipe: Staff of Wizardy + Ring of Regen + RecipeWhy Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.Total cost: 5675Recipe: Mystic Staff + Ultimate Orb + Void StoneWhy Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.Total cost: 4700Recipe: Plate Mail + Mystic Staff + RecipeWhy Shiva’s? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you chúng tôi Aghanim’s Scepter? Add 1 more familiar to helps you stun and damaging the enemyTotal cost: 2306Recipe: Headress + Buckler + RecipeWhy Mekansm? Heal for all allies in AoE, is a must for teamfights.Total cost: 3628Recipe: Hood of Defiance + Headress + RecipeWhy Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.Total cost: 2800Recipe: Staff of Wizardy + Sage Mask + Void StoneWhy Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro’lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.Visage is a special hero, he can summon 2 familiars which will help stunning enemies in a teamfight so you need a microing in this scenario. Use Ctrl + 1 to select your first familiar and Ctrl + 2 to select your second familiar, and you finished making a first step in controlling your micro unit. And then press 1 to select a familiar and 2 to select the other one.Visage drains the movement and attack speed of the targeted unit, gaining it for itself.Absorbs a single enemy attack speed and movement speed.Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage chúng tôi nuke is so scary on early game. One of the best nuke in the game.Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to chúng tôi skill makes you become a tanker.Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed. Upgradable by Aghanim’s chúng tôi is your main skill on the game. Summon 2 strong familiars with a stunning ability.Level 1: Soul AssumptionLevel 2: Grave ChillLevel 3: Soul AssumptionLevel 4: Grave ChillLevel 5: Soul AssumptionLevel 6: Summon FamiliarsLevel 7: Soul AssumptionLevel 8: Grave ChillLevel 9 : Grave ChillLevel 10: Gravekeeper’s CloakLevel 11: Summon FamiliarsLevel 12: Gravekeeper’s CloakLevel 13: Gravekeeper’s CloakLevel 14: Gravekeeper’s CloakLevel 15: StatsLevel 16: Summon FamiliarsLevel 17-25: StatsWhy maxed Soul Assumption first? This is your main nuke, you will need this for ganking on early mid game.

Phân Loai Dota 2 Item Dota 2 Vietnam Store / 2023

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Item trong Dota2 đươc phân ra làm các loai sau:

– Normal : đây là item bình thường, cơ bản, chiếm số lương lớn trong game.

– Genuine: Các item tặng kèm bởi

+ Các nhà phân phối game Perfect World, Nexon

+ Valve Store khi mua các vật phẩm lưu niệm như thú nhồi bông, áo, tượng . . . .

+ Khi mua ticket tai chúng tôi có môt số vé tặng kèm item genuine

+ Trong các Event của Dota2, có thể là trong các Treasure đặc biêt.

– Elder : Là Item giới han có được trong một số trường hợp nhất định, hoặc có được qua giao dịch. Elder item có viền màu xanh nước biển.

.- Autograped: Các item được đuc lỗ( Socketed) và add thêm” Autograph Rune” – Đây là chữ kí của các Player nổi tiếng hoăc Caster. Các item này có viền màu xanh lá mạ.

– Inscribed: Các item được add thêm gem thống kê, Gem có thể dùng để thống kê Skill của các hero hoặc thống kê các yếu tố trong game ( Victory, Gold Earn, Kill, ….. etc….)

Các Item này đa số khi tháo gem sẽ trở lại là item thường ( Normal)

– Exalted: Đây là giá trị item chỉ áp dụng trên Arcana đối với những bản đầu tiên ( Mua nó trong khoảng thời gian nhất định trên Dota2 Store ngay sau khi Arcana được phát hành chính thức. Sau khoảng thời gian này Arcana bạn mua không có tag Exalted nữa, và thay vào đó là Inscribed”

– Ascendant: Đây là các Item được đục lỗ và add thêm ” Ascendant Gem”

– Unusual: Đây là giá trị đặc biệt của Courier, may mắn có được khi mở các loại Treasure Box. Courier bao gồm gem effect ( Ethereal Gem) và gem màu ( Prismatic Gem)

– Legecy: Đây là giá trị dành cho các Unusual courier có gem color màu đặc biêt (thường là duy nhất) – Gem màu ( Prismatic Gem) này có đươc khi hệ thống unusual mới ra chưa ổn định, khi mở Treasure được unsusual courier hệ thống ra ngẫu nhiên một màu đặc biệt không xác định ( hiện tại không thể có thêm đươc nữa)

– Cursed : Đây là các item có được tại Diretire 2013, bằng cách sử dụng ” Cursed recipe: Materialize Item “. Các ban phải đặc biệt lưu ý khi trade các item này, vì có viền tím giống unusual nên có nhiều Scammer dùng name tag để đổi tên thành unusual đi lừa đảo các player mới.

– Frozen: Đây là các Item có được tại Frostivus 2013 khi mở ” Wraith-Night Offering“, ” Wraith-Night Tribute” , ” Wraith-Night Feretory“, ” Wraith-Night Osuary” . các item này có viền xanh da trời.

– Corrupted: Đây là các item có đươc tại Frostivus 2013, Các item này được đục lỗ ( Socketed) và add thêm gem ” Foulfell Shard“. Các item này có viền đỏ.

Các item sẽ trở lại thành item thường khi được tháo gem.

– Auspicious: Đây là các item có đươc tại New Bloom 2014 khi mở ” Bloom Basket“, ” Bloom Bounty“, ” Favor Of Thẻ Shades“. Các item này có viền xanh lá.

– Favored: Đây là item dành cho các Pro player được bầu bởi các Fans, Trên item sẽ ghi dòng mô tả “Earned by Fans”. Các Item này dành cho team chiến thắng dành Cup trong International 2013, chỉ dành riêng cho Pro player. Các item này có Viền màu vàng.

– Self- Made: Đây là các item dành tặng đặc biệt cho chính người đã thiết kế ra Item đó

How To Report Players In Dota 2 :: Dota 2 General Discussions / 2023

Some users on Dota 2 community discussions have misconceptions about how the report system works. Here is a guide on how to use the report feature and other relevant information about the report system.

How can I report someone?

Only the players who have been in the match with an offending player can report them.No-one on the forums can report anyone for you, even if someone else searches the player profile in the Dota 2 client. This is done to prevent abuse.

Communication Abuse

Cheating or MMR Abuse

Disruptive Gameplay

Extra: Avoid player – experimental feature (For Dota+/BattlePass users, does not consume a report submission)

Notes: *Report system is automated and will automatically issue punishments when a certain quota of incoming reports is reached on the account.*Each Dota 2 player can issue 3 reports per week. Players with a high behaviour score (+-10,000 points) can use a minimum of 5 reports weekly. *Your successful reports get refunded to you to use again (if the player you reported gets punished).*If a party of 2 to 5 players report you, it will count as 1 report towards your punishment. This is done to prevent abuse.*You cannot report other players in a Low Priority (LP) match.


Please avoid doing the following:

Posting players match ID’s and friend ID’s on the Steam Discussions.

Asking other users to report players for you.

Reporting players on their Steam profiles for Dota2 offenses.

Report system is very functional and powerful if used correctly. Any reports outside the Dota 2 client do not lead to any kind of Dota 2 punishments.Posting ‘ban’ and ‘report requests’ on this Dota 2 forums others may see negatively and you can end up reported for Naming and shaming.

The report system is ever evolving and adjusted. This thread serves as the most information in one place and we will try to update it as soon as any new information comes out.

In the meantime, here are some useful links where you can find more information:

Thank you for reading. If you have any more questions about reporting abusive players, please ask them on this forum and the community will be more than glad to help you!

Gift Item Trong Dota2 Trong Game Dota 2 Mới Nhất, Nhanh Nhất, Tìm Hiểu Dota 2 / 2023

Gift có thể hiểu đơn là một chức năng trong game DOTA2 giúp bạn gửi tặng một item sang cho bạn bè của mình, người nhận không cần phải accept hay thao tác gì để nhận được item được tặng.

Gift tuy là tiện lợi hơn hệ thống trade qua steam nhưng cũng có những lưu ý sau đây:

– Item gift sang sẽ không thể bán lên market ngay.

– Người gửi gift sang cho bạn bè thì phải kết bạn trên 1 năm, nếu người gửi có dùng Mobile Authentication thì chỉ còn 30 ngày.(30 ngày là con số ít nhất, nhưng nếu đã kết bạn đủ 30 ngày từ lâu có thể gift sang ngay luôn)

– Item được gift sang sẽ không thể gift đi tiếp trong vòng 1 tháng

– Một số item ghi là gift once tức là bạn chỉ có thể gift được 1 lần duy nhất

– Một số set muốn gift bắt buộc phải còn nguyên trạng thái bundle (gói) mới có thể gift được. Cái này áp dụng nhiều cho các set tròng hòm Cache vào các mùa TI

– Một tài khoản chỉ có thể gift tối đa là 8 lần 1 ngày

Tuy là có nhiều bất tiện nhưng gift đang được Valve sử dụng nhiều trong các mùa TI để hạn chế lạm phát và nhằm đảm bảo giá trị item trong bộ sưu tập TI.

Hiện nay shop đã có bán một số mặt hàng gift trên web, các bạn lưu ý khi mua item này sẽ có một chút khác biệt như sau:

– Sau khi thanh toán, shop sẽ dùng account steam ( chứa set bạn chọn mua ) add friend với steam của các bạn.

– Sau đó mình sẽ chat thông báo với bạn đã nhận thanh toán và hẹn ngày gift sang.

– Các bạn vui lòng chờ tới ngày đã hẹn, shop sẽ tự động gift item sang và thông báo để bạn kiểm tra.

Nếu bạn đã add friend đủ 30 ngày thì có thể nhận được ngay không cần chờ nhưng nếu chưa thì các bạn sẽ phải chờ 30 ngày do đó các bạn hãy cân nhắc thật kỹ.

Các bạn có thể yên tâm là shop sẽ gửi đúng ngày vì bọn mình có hệ thống nhắc nhở và đảm bảo uy tín.

Nếu bạn có dự định mua item dạng gift trong tương lai thì có thể add friend trước 2 link steam này để đủ 30 ngày sớm, sau này khi cần mua có thể nhận được item luôn.

Link steam chính: https://steamcommunity.com/id/d2set

Link steam phụ: https://steamcommunity.com/id/d2setacc

Bạn đang đọc nội dung bài viết Dota 2’S New Hero Hoodwink Has Arrived Along With The Massive Mistwoods Update / 2023 trên website Beiqthatgioi.com. Hy vọng một phần nào đó những thông tin mà chúng tôi đã cung cấp là rất hữu ích với bạn. Nếu nội dung bài viết hay, ý nghĩa bạn hãy chia sẻ với bạn bè của mình và luôn theo dõi, ủng hộ chúng tôi để cập nhật những thông tin mới nhất. Chúc bạn một ngày tốt lành!