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Tiny is a strenghth based hero that can hit harder than just about any other hero in one hit, and has a combo with Pros:Cons: Avalanche and Toss that can do around 1,000 damage.
+very stong carry +even as a meele, very good mid +high burst damage -low armor -low agi gain -low mana early
+MELTS towers!!!!11!!!1!11!! +high damage
: This is your bread an butter skill. It is a one second stun, that keeps getting applied through out the spells one second duration, making it a 2 second stun in reality. This spell also does multipul instances of damage making it good for burning through Templar Assassin’s Refraction charges. Also keep in mind that this spell has a slight delay from when you cast it, this is both good and bad, you can miss your avalanche with this delay if the hero you are trying to hit is right on the cusp of its range, HOWEVER when there are heros like Bane and Enigma who rely on big chaneled ults to win dota, you can use this right before you get Fiend’s Gripped or right as enigma blinks into your team. (the stopping grip i have done before btw)
: Your other bread and butter skill (this one is the butter random unit and throw them to the unit you selected. In the game when you hover over the spell it only shows the throw range, the pick up range is just a little out side of meele. The uses of this skill are to Avalanche is the bread). This move will take a toss in initatiors who don’t have blink dagger yet(throw away unwanted enemies. The final 2 uses for this are, the Tidehunter, Axe,etc…), another use is to toss enemies into your team, one more use is to
Avalanche + Toss combo(i will explain this later), and getting the last hit on towers. Toss’s AoE damage does dmage to towers, so if the other team wants to deny, you have a 100 tower damage spell, just toss a creep to a creep standing near the tower. (Did this to a Troll Warlord once, he as trying to deny his tower, so i got vision of him and threw his own creep at him for the last hit.) Grow!: This is a great ult, it gives you move speed, damage and toss damage. It’s only downside is the small atackspeed loss, but it seems big beacuse tiny has almost no attackspeed anyways. Aghanim’s upgrade: It just makes tiny really good… really. +50% cleave, +107 attack range (from 128 to 235), more toss damage, and an insane 75% bonus damage to buildings! : This is a great move, but we can’t take it until our other two moves are maxed out. It will help with your armor problems a little and it makes you every good against other meele carries because they can stun themselves. Keep in mind if there are multipul people in range of the stun (basicly meele) it will stun a random unit, not nessicerily the one that hits you.
This is where you have to make your pressence knowm. After every won teamfight, you have take a tower, and with Tiny’s incredable tower damage, that should be a brezze. When pushing high ground you can just Toss creeps at them until the tower breaks, meaning they don’t want a long drawn out push, and that is good, because of the lead you should have gained early on in the game, you should win the fight and as long as you live, you can take a set of rax in about 20 seconds depending on farm.
If you catch anyone out of position, just combo them, play the late game like the mid game, but with more man fights and confrontations.
I also want to point out that the Avalanche + Toss combo scales into the late game ebcause of grow! giveing toss more damage, so with maxed out grow + Aghanim’s Scepter the combo will do; 300*4=1200*0.75=900 damage after magic resist. This is better than a Laguna Blade or Finger of Death with an agh’s upgrade.
: basic regen, use it when get harrassed. : Regen, use it when get hit with a few spells and are down a bit of HP. : very important for you, the extra stats are nice, but the int… you don’t have enough mana for Avalanche + Toss combo until level 4 normally, with these you ahve it 3 and that can be game changing.
: Even if you arn’t mid I recomend this item of tiny, because it solves your mana problems so long as you are active and getting runes, which I feel is import for tiny to do. : These boots give you more attack speed which you need and the power to tread switch to make your man go further. : Good item to turn your branches into, only get it if there are heros you will be getting charges from.
: absolute core. One of the best agh’s upgrades in the game in my opinion. The stats are really good for you, you can utalise all of them, and the extras give more damage to your combo, and more push and hard carry powers. : Solves your armor issues, solves your attack speed issues, gives a minus armor aura, whats not to love about this item.
: You have really good damage, so being able to crit can be huge, esspecially with your 50% cleave. : You have such high base damage from your ultimate, that your illusions hit really hard, on top of that, the agi nice to your armor and attack speed. : Makes you very beefy, give 40 damage, makes illusions better, stay in fights longer.
:I’ll be honest, a kind of a strange pickup on a str carry, but it is an extra disable and you can not have mana problems with it. This is a very rare pick up, only get this if you feel you 100% need it, and always have a 7th item so when you win a fight, you can swap this out for another item and push. (The reason you would get this over another hero is beacsue you can farm very fast, very. : Magic immunity, very strong to have, but only if you need it. Get it if the other team has a lot of stuns/slows. : very good item on tiny, very good. It lets you close the gap bettween you and the person you want to combo on. get this after your boots but before your Aghanim’s Scepter. Because this item give you nothing else in return, it is pertinent that you get kills, alot of them, so you can buy your other items. :This is a very cost effective item, and very good on tiny, I personally don’t get it because i like getting my 15 min agh’s, but this should only really delay the timing by about 5 minutes.
Friends and foes
Friends : He loves you, if you stand on the outside of the fight, side by side with noone else around. You can throw him into the middle of your enemies so he can Ravage without a blink dagger.
: You and him are best buds for life. His Overcharge makes you an absolute monster. You and him just stick together pushing towers, when your team needs you just Relocate right into the fight, combo someone off, take the fight, go back to pushing. With him you are a semi-rat, but he can make you go toe-to-toe with some of the hardest carries in the game.
: comes equppied with a stun, a minus armor spell, but most importantly, 36% more damage, by level 16 + items, she gives you about 100 mre damage from her aura.
: You and this guy are pals. Empower makes your crazy damage even crazyer, and makes you get 100% cleave, you become instant kunkka, but better. Also RP and your moves go great together.
: The only thing he provides for you (other than another exelent tower pushing carry) is his ult, Battle Trance. This makes you hit even faster, and that is all we want.
: You have low armor, slardar feasts on low armor heros with amplify damage. He is actually harder for you to man fight than Faceless Void. : He is one of a few carries you cant really fight, because his Mana Break will destroy your mana through out the whole game, and when he gets his Manta Style the illusions will take the Craggy Exterior stuns for him.
: He has build in magic immunity to stop your combo, and he destroys naturally tanky heros like yourself. : His Fire Spirits make it so you can’t hit anything, and you can’t solo take out a Supernova.
Things to do as tiny
A build that works for me, but still trying to fine tune it. (open for input)
Disruptor is not a difficult hero to play, but with skill can become very strong. He is a hero that is very strong in team battles, supporting them with his skills and items. Also he works well in the outside lanes or even solo in the middle.
Disruptors skills are very versatile, great for trapping your enemy’s, tossing them around the map, or saving your self or allies from sudden doom.
First things first, You want to getThunder Strike maxed out. It does a decent amount of damage, hits your enemy’s 3 times in a row, and has a good casting range so you don’t need to jump into the mosh pit. You can catch enemy’s off guard with low or medium health, then using while they run away for you or your allies to finish them off.
is a very handy skill with a crazy range when maxed out. You can use this skill to bring back enemy’s who are running away or push back a hero that is chasing you down. For those tricky heros who like blink out of yourKinetic Field, with good timing you can use to trap them once again. Also while you are trying to take down a tower, you don’t need to sweat if you see a enemy trying to teleport in, just use to send them back to where ever they came from. Because you can use this skill at such a great distance, it is a good idea to carry Wards with you.
Kinetic Field is the skill that required the most skill to master becuase of its delay after you cast it to actually trap your enemy’s. Even if your not the best at capturing someone inside the field, it is a good skill for saving your allies in need; since they can run through it and your enemy’s cannot. Kinetic Field also works hand in hand with Static Storm. With no where for your enemy’s to run to, it can allow Static Storm to build up its damage on all the enemy’s inside the field.
Static Storm is a odd ultimate. You should only put 1 point into it at level 6 then not worry about it until later in your match. Because by upgrading it, the damage barely increases and makes your waist more of your mana doing so. More or less, you use this skill for its silence and a little bit of extra damage if you have a couple enemy heroes trapped inside your Kinetic Field.
Personally I find Disruptor doesn’t need a lot of mana items unlike other heroes. Having Arcane Boots can keep your supply of mana until you work on your late game items like or . Since you will be mainly spending your time in groups, I found it was a good idea to pick up . The aura and heal can help you and your team mates in early and mid game during those tricky situations, saving someone from death or giving that little boost to finish an enemy off. Then when it comes to the final game, you should choose betweenEul’s Scepter or Scythe of Vyse. Both items can work very well in aiding you with your Kenetic Field skill, allowing the field to form leaving your enemys traped. is cheaper to acquire, so if your not playing a good game I would recommend this item. If you did well farming, I would recommend , having that +35 Int will increase your damage output nicely. Then there is theForce Staff, a good item to help you escape or to jump ahead to catch your enemy.Orchid Malevolence can be a good item to have as well. With its nice stats plus the 25% damage increase, you and your team can easily burn down your enemy’s. I thought is a nice item to pick up if your playing a good game. Upgrading this can do a good amount of damage, helping you take down those high HP heroes. But its not a item that you should stress about having.
Although Dota 2 is a very popular game worldwide and millions of people play it every day, there are many functions that not many know about and understand. One of them is Roll. It is a command, entering which the player receives a random number from 0 to 100. It does not influence the game itself. But you can use it for different goals:
When can you use the roll in Dota 2?
1. Argue for the position.
Sometimes there is a dispute about the lanes. At the beginning of the match, when two or more players choose an icon of the mid lane and do not know how to decide who will go there, they can initiate Roll. This is the easiest way to resolve the conflict. To resolve a dispute they can all use the command. And the player, who gets the highest number, wins and can go to the chosen lane. Accept defeat, if you lost your roll and do not try to take the lane in any way. It will be unfair and everybody in your team wants one thing – to win the game.
2. To mock your enemy.
Roll is not used in other cases, maybe just in mems. There are sometimes situations when a player says: “If I get 100, I will leave the game”. And then he gets this number and really leaves the game. There are some proofs of such comic situations on the internet.
How to make Roll in Dota 2?
It is possible to make a roll with a command. You need to activate it in a general or team chat. You can do it the next way:
· While in a match, you need to open a chat, using Shift+Enter · Enter “/roll” · After that you can get a random number
Take into account that the number can be more than 100 if you use “/roll 1-2000”. Any number can be received up to the indicated number. The above numbers are not taken into account.
How to win Roll in Dota 2
It is impossible to win Roll in Dota 2. It is not controlled by players. But there may be one cheating way, only in case you are playing with a careless person. You can write “/roll 100-100”. Only with this value, you can win. Take in mind, that this will work out only with the inattention of your teammate. This is the only possible way, and there are no others.
How Flip in Dota 2
Here is a little additional tip for you. Whenever you want to go 1 on 1 with a player and decide literally anything, you can use the flip. Keep in mind, you can use it in the private lobby only.
BIO Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro’lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.
INTRODUCTION Visage is a special hero, he can summon 2 familiars which will help stunning enemies in a teamfight so you need a microing in this scenario. Use Ctrl + 1 to select your first familiar and Ctrl + 2 to select your second familiar, and you finished making a first step in controlling your micro unit. And then press 1 to select a familiar and 2 to select the other one.
PROSCONS The ultra high damage nukeNeed a little bit microing ability Tanky Very high damage on familiars
Ranged – Nuker – Durable – Disabler
LEVEL11525 HIT POINTS5681,2062,042SIGHT RANGE1800 / 800 MANA3127671,352ATTACK RANGE600 DAMAGE48-5883-93128-138MISSILE SPEED800 ARMOR138
ABILITIES 1. Grave Chill
MANA COST: 70/80/90/100COOLDOWN: 10 ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS DURATION: 3 / 4 / 5 / 6MOVE SPEED DRAIN: 32% / 32% / 32% / 32% ATTACK SPEED DRAIN: 64%
The warmth of the sun is never felt in the dark cold of the Narrow Maze. Absorbs a single enemy attack speed and movement speed.
2. Soul Assumption
MANA COST: 170/160/150/140COOLDOWN: 4 ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS DAMAGE: MAGICALBASE DAMAGE: 20 SOUL DAMAGE: 65DAMAGE THRESHOLD: 110 MAX SOULS: 3 / 4 / 5 / 6SOUL DURATION: 6 ASSUMPTION RADIUS: 1375
The collected souls of the dead reach out to bring another into their fold. This nuke is so scary on early game. One of the best nuke in the game.
3. Gravekeeper’s Cloak
ABILITY: PASSIVEARMOR PER LAYER: 1 / 2 / 4 / 5 RESIST PER LAYER: 3% / 6% / 12% / 16%MAX LAYERS: 4 RECOVERY TIME: 12 / 10 / 8 / 6
Visage’s tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault. This skill makes you become a tanker.
4. Summon Familiars
MANA COST: 150/150/150COOLDOWN: 180/160/140 ABILITY: NO TARGETFAMILIAR HP: 300 / 450 / 600 FAMILIAR ARMOR: 0 / 1 / 2FAMILIAR SPEED: 380 / 390 / 400 FAMILIAR MAX DAMAGE: 56 / 98 / 154
Guardians of the Narrow Maze, Necro’lic’s Familiars stand watch over his domain. This is your main skill on the game. Summon 2 strong familiars with a stunning ability.
Level 1: Soul Assumption Level 2: Grave Chill Level 3: Soul Assumption Level 4: Grave Chill Level 5: Soul Assumption Level 6: Summon Familiars Level 7: Soul Assumption Level 8: Grave Chill Level 9 : Grave Chill Level 10: Gravekeeper’s Cloak Level 11: Summon Familiars Level 12: Gravekeeper’s Cloak Level 13: Gravekeeper’s Cloak Level 14: Gravekeeper’s Cloak Level 15: Stats Level 16: Summon Familiars Level 17-25: Stats
Why maxed Soul Assumption first? This is your main nuke, you will need this for ganking on early mid game.
STRATEGY Early Game Visage is a nuker hero. He has a great nuke that can easily get kills on early game. Soul Assumption should be maxed before realeased, so you can get the maximum damage. Beware of a high damaged enemy, stay careful while farming. There will always be a high-damage enemy around you, so your team will need the vision that means your team will need a pair of Observer Ward.
Mid Game On mid game, visage is quite a strong hero. He have a strong nuke, a strong slower, and a pair of familiar to help you stun the enemy. If you want to start ganking, ask your friend to help because you can’t solo kill a targe. You need friends to deal more damages. And the most important is: how you should stun your target and make sure he can’t escape. To make a group of familiars, press ctrl + 1, and if you want to use that group, you just simply press the 1 button on your keyboard.
ITEMS BUILD 1. You need to buy courier and wards for the team. If someone already done it, you don’t need to. Courier: 150 Wards: 150 Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks.
2. Arcane Boots Total cost: 1450 Recipe: Boots of Speed + Energy Booster Active: Replenish Mana – Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55
3. Drum of Endurance Total Cost: 1725 Recipe: Bracer + Robe of Magi + Recipe
Active: Endurance – Gives bonus +10 attack and +10% movement speed to surrounding allies. Passive: Swiftness Aura – Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack. + 9 All Attributes + 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5% Cooldown: 30
3. Force Staff Total cost: 2350 Recipe: Staff of Wizardy + Ring of Regen + Recipe
Manacost: 25 Cooldown: 20
5. Schyte of Vyse Total cost: 5675 Recipe: Mystic Staff + Ultimate Orb + Void Stone Active: Hex – Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35
5. Shivs’s Guard Total cost: 4700 Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast – Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura – Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30
6. Aghanim Scepter,
Passive: Ultimate Upgrade – Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana
ALTERNATIVE ITEMS (FOR A SUPPORT) 1. Mekansm Total cost: 2306 Recipe: Headress + Buckler + Recipe Active: Restore – Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura – Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45
2 Pipe of Insight Total cost: 3628 Recipe: Hood of Defiance + Headress + Recipe Active: Barrier – Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60
3. Eul’s Scepter of Divinity Total cost: 2800 Recipe: Staff of Wizardy + Sage Mask + Void Stone
Active: Cyclone – Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul’s Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75 Cooldown: 30
Visage is a nuker hero. He has a great nuke that can easily get kills on early game. Soul Assumption should be maxed before realeased, so you can get the maximum damage. Beware of a high damaged enemy, stay careful while farming. There will always be a high-damage enemy around you, so your team will need the vision that means your team will need a pair of Observer chúng tôi mid game, visage is quite a strong hero. He have a strong nuke, a strong slower, and a pair of familiar to help you stun the enemy. If you want to start ganking, ask your friend to help because you can’t solo kill a targe. You need friends to deal more damages. And the most important is: how you should stun your target and make sure he can’t escape. To make a group of familiars, press ctrl + 1, and if you want to use that group, you just simply press the 1 button on your chúng tôi the late game your familiars should have it’s damage maxed, it will make them more fierceful and help your team a lot. Don’t forget to stun your target and use your slower ability, and finish them with the Soul Assumption plus your right chúng tôi need to buyfor the team. If someone already done it, you don’t need to.Courier: 150Wards: 150You are the kind of hero that doesn’t need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy’s gank.Total cost: 1450Recipe: Boots of Speed + Energy BoosterWhy Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.Total Cost: 1725Recipe: Bracer + Robe of Magi + RecipeWhy Drums? It will gives you survivability with + STR and gives your team +Attack speed and +Movement Speed that will benefit your whole team.Total cost: 2350Recipe: Staff of Wizardy + Ring of Regen + RecipeWhy Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.Total cost: 5675Recipe: Mystic Staff + Ultimate Orb + Void StoneWhy Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.Total cost: 4700Recipe: Plate Mail + Mystic Staff + RecipeWhy Shiva’s? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you chúng tôi Aghanim’s Scepter? Add 1 more familiar to helps you stun and damaging the enemyTotal cost: 2306Recipe: Headress + Buckler + RecipeWhy Mekansm? Heal for all allies in AoE, is a must for teamfights.Total cost: 3628Recipe: Hood of Defiance + Headress + RecipeWhy Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.Total cost: 2800Recipe: Staff of Wizardy + Sage Mask + Void StoneWhy Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.
Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro’lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.Visage is a special hero, he can summon 2 familiars which will help stunning enemies in a teamfight so you need a microing in this scenario. Use Ctrl + 1 to select your first familiar and Ctrl + 2 to select your second familiar, and you finished making a first step in controlling your micro unit. And then press 1 to select a familiar and 2 to select the other one.Visage drains the movement and attack speed of the targeted unit, gaining it for itself.Absorbs a single enemy attack speed and movement speed.Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage chúng tôi nuke is so scary on early game. One of the best nuke in the game.Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to chúng tôi skill makes you become a tanker.Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed. Upgradable by Aghanim’s chúng tôi is your main skill on the game. Summon 2 strong familiars with a stunning ability.Level 1: Soul AssumptionLevel 2: Grave ChillLevel 3: Soul AssumptionLevel 4: Grave ChillLevel 5: Soul AssumptionLevel 6: Summon FamiliarsLevel 7: Soul AssumptionLevel 8: Grave ChillLevel 9 : Grave ChillLevel 10: Gravekeeper’s CloakLevel 11: Summon FamiliarsLevel 12: Gravekeeper’s CloakLevel 13: Gravekeeper’s CloakLevel 14: Gravekeeper’s CloakLevel 15: StatsLevel 16: Summon FamiliarsLevel 17-25: StatsWhy maxed Soul Assumption first? This is your main nuke, you will need this for ganking on early mid game.
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